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Creating TexturePack at runtime causes crash — Gideros Forum

Creating TexturePack at runtime causes crash

antixantix Member
edited March 2016 in Bugs and issues
Hey all. I was trying to help out another member in his thread and needed to make a TexturePack. I read the TexturePack documentation (http://docs.giderosmobile.com/reference/gideros/TexturePack) and used the first example (which has a typo ("(}" instead of "})").

I made a new project and added 4 images to it. I then used the following line of code..
local pack = TexturePack.new({"p1.png", "p2.png", "p3.png", "p4.png"})
Now when I run this super 1 line program in the desktop player, the player crashes immediately :-&

Is this easily reproduced by anyone else?

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