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Retain uniform pixel sizes using "letterbox" — Gideros Forum

Retain uniform pixel sizes using "letterbox"

totebototebo Member
edited February 2016 in General questions
I use application:setScaleMode("letterbox") in my pixel-art game. I've noticed that on lower resolution devices (iPad 2, iPod 5th gen) the pixels are scaled unevenly, causing subtle glitches when animating bitmaps. This is without scaling the bitmaps at all.

I've been trying to find a formula to scale these up to retain uniform pixels without luck (maybe a long shot). Ironically setScaleMode("pixelPerfect") has the same issue. How would you deal with this? Is "noScale" the only solution?
My Gideros games: www.totebo.com

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