In my Billiard game , when cueball is close to targetball i want to hit. If i apply high impulse to the cueball ball its just bypasses the targetball without any collision effect . And targetball stays at the same place.
Why it is happening ?
It is related to rate at which frame updates , if it then what should i do ?
Comments
http://docs.giderosmobile.com/reference/physics/b2World/createBody#b2.World:createBody
**bullet**: (boolean) Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through kinematic and static bodies. This setting is only considered on dynamic bodies. **Warning:** You should use this flag sparingly since it increases processing time.
Oh thanks !! . Hope it works if i just set the **bullet property for the cueball instead of all the other balls in the game.
Thanks again .. >-