@totebo are you using latest AdsInterface version? (It was updated couple of days ago)
There was a bug in Admob library that caused the crash when there was no connectivity. The new AdsInterface: 1) upgraded Admob library which don't have this bug 2) implemented connectivity check to prevent such bugs in future versions or other ad frameworks
On 1 August 2014, Google Play will stop accepting new or updated apps using the standalone Google Mobile Ads SDKs v6.4.1 or lower. Upgrade to the Google Play version of the Mobile Ads SDK to take advantage of new features, including automatic updates such as bug fixes.
@ar2rsawseen, no I hadn't updated the AdsInterface. Doing it now, but stuck on a "ld: library not found for -llua" issue in XCode after adding the file.
As soon as I add the file "Reachability.m" to my XCode project it fails to compile with a load of errors. Is there a new framework that is required by XCode, or something else I'm overlooking?
Comments
I store the initialized Admob in self.admob.
This code crashes the app after 60 seconds:
There was a bug in Admob library that caused the crash when there was no connectivity.
The new AdsInterface:
1) upgraded Admob library which don't have this bug
2) implemented connectivity check to prevent such bugs in future versions or other ad frameworks
https://developers.google.com/mobile-ads-sdk/docs/admob/play-migration
On 1 August 2014, Google Play will stop accepting new or updated apps using the standalone Google Mobile Ads SDKs v6.4.1 or lower. Upgrade to the Google Play version of the Mobile Ads SDK to take advantage of new features, including automatic updates such as bug fixes.
will mention it in the docs