Hi guys,
I'd like to request a feature for a future version.
I would love to see an effect triggered when a sound channel loops. Since there is no way to set a loop counter or detect if a channel has looped (or even how many times it has looped), it would be handy to be able to listen to some sort of LOOP event and use that.
Cheers,
Comments
https://deluxepixel.com
With looping sound channels, this event isn't fired (i presume because the channel technically isn't finished).
https://deluxepixel.com
I'm being told a more interesting and fairly complete audio solution is coming.
@SinisterSoft - event.complete+play creates an audible gap I'm afraid...
I'd have to test the catch complete event and replay method, but I'd have thought that would result in at least a frame of no audio, causing a noticeable jump in the loop . :-/