greetings peeps,
i was wondering if any of you solo indie game devs (or smaller teams) use Scrum or something similar when managing/planning your game development?
i'm a user of JIRA/Greenhopper and a few other Atlassian products during my regular job and will be using the same toolchain for my personal game projects.
cheers
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Likes: antix
https://deluxepixel.com
may i ask how you manage your game dev then? how do you prioritise what you work on, when things should be down by what time etc? what about bugs, and what versions they're applicable to?
feature wish lists and what not?
unless you're one of those 80's developers that scribbled everything down on graph paper, including sprite design. ah... the memories...
Likes: SinisterSoft
Games don't bring in much money so they are just a hobby for me to keep the kids interested in programming, etc
I just create it as I go along, I have a general idea of something but it can change from day to day...
Bugs? Don't get any of those, apart from typos. ;p
Likes: antix, Holonist
https://deluxepixel.com
For my normal day to day programming stuff (also as a team of one) I keep a set of short term goals which would be like a sprint target, I keep two TODO lists, a more generic one for the big stuff and a more detailed one for the stuff to do with the current goal.
I then stand up for five minutes every morning and ask myself what I did since yesterday, what I'm going to do today and what problems or obstacles are in my way (only joking)
To be honest, I just keep the next small goal in mind, manage my detailed todo list and then move stuff from the big list and break it up into more detail as I need to. The rest kinda manages itself.
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
I do things as I go along, based on a rough idea of what I want to happen (held in my head) and then develop the ideas as I see things appear on screen. I find I often only think of things that could happen once I've got an initial basic idea up and running in a prototype kind of way. So things can change (a lot, sometimes!) as I go on. It's not very efficient working as loosely as that but I prefer it as it suits the way that I think.
Any todo's that I have I either just remember or jot on whatever piece of paper is next to me at the time!
Likes: SinisterSoft, plamen
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
i assume most of you version your code?
Likes: jvdm
https://deluxepixel.com
I also very rarely throw away my notes (to the dismay of my wife who keeps finding little pieces of paper I have inadvertently left lying around).
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Likes: plamen
Likes: jvdm
Likes: yuliay
Dislikes: alexblack
https://en.wikipedia.org/wiki/Mind_map