Ok, ok I know the whole "can we have" thing has been done to death, but...
If ever there was a case for exposing OpenGL shader support for Gideros I think this demo running on Codea on an iPad 3 should be it.
http://twolivesleft.com/Codea/Talk/discussion/2098/raytracing-in-codea#Item_3Real time raytracing, implemented in shaders running at 60fps on an iPad3...
I don't know about you, but I'm impressed!
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