Hi guys,
How hard it is to make the Windows player handle/process multiple touches if the OS is Windows 8?
I have a nice touch screen windows 8 computer.
It would be really nice if I can debug using multiple touches as if on real device.
I know that having Gideros apps work on Windows is on the Roadmap, and since making the player support multiple touches on Windows is part of it - I was just wandering if it can be implemented in advance if it is not too much work.
Thanks
Vlad
Comments
They would have to open the window with a 'touch' wm flag. After that it's fairly easy to detect multiple touches.
Also, when they target WP8 will that mean that they will also be supporting the new Win8 interface on x86/Arm ?
https://deluxepixel.com
http://msdn.microsoft.com/en-gb/library/windows/desktop/dd744775(v=vs.85).aspx
The example code from MS should work on Win7 and Win8 win32 OS's.
https://deluxepixel.com