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Hoop net's animation ,skinning multiple joints as whole or strecthing image — Gideros Forum

Hoop net's animation ,skinning multiple joints as whole or strecthing image

mefistomefisto Member
edited December 2012 in General questions
We are making a basketball game , and i hope next week we will start beta testing . But i was not happy with hoop net's animation so i changed my design as fallows:
image

The original implementation is more complex then that but will give general idea. If ball contacts with middle sensor then i am inceasing distance joints length. If last sensor is activeted i set sensor to initial length. Anyway i am currently very happy about animation in debug draw mode.

Now , what i am concerned about is skinning to animation. Currently i am plannig to draw a line between wheel joint points but i prefer to assigning an image for net or any other skinning option. So , is it possible to strecth an image in this design?
hoopnet2.jpg
640 x 620 - 26K

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