main.lua:36: attempt to call method 'getContentWidth' (a nil value) stack traceback: main.lua:36: in main chunk main.lua:36: attempt to call method 'getContentWidth' (a nil value) stack traceback: main.lua:36: in main chunk main.lua:36: attempt to call method 'getContentWidth' (a nil value) stack traceback: main.lua:36: in main chunk
TNT ENGiNE for Gideors Studio - Particle Engine, Virtual Pad, Animator Studio, Collision Engine - DOWNLOAD NOW !!! IT'S FREE!!! - www.tntengine.com
Just looking at this. I see you did something in corona and then translated it. It went from 80 something lines to like 150 lines hah when going to Gideros.
I get better performance with Gideros, so if it takes extra lines of code to get that performance, I'm ok with that hehe
I get 10 to 13 for score, then I mess up, guess I am not that skilled lol.
I see the growing of the code here not as a problem as Gideros gives your more freedom with the physics. In bigger projects this would become a non issue as you would wrap these into functions that are more reusable.
Comments
main.lua:36: attempt to call method 'getContentWidth' (a nil value)
stack traceback:
main.lua:36: in main chunk
main.lua:36: attempt to call method 'getContentWidth' (a nil value)
stack traceback:
main.lua:36: in main chunk
main.lua:36: attempt to call method 'getContentWidth' (a nil value)
stack traceback:
main.lua:36: in main chunk
www.tntengine.com
Likes: GregBUG
@MikeHart wow funny game!!! run ULTRA smooth on my SGS!!!
www.tntengine.com
Thanks!
I get better performance with Gideros, so if it takes extra lines of code to get that performance, I'm ok with that hehe
I get 10 to 13 for score, then I mess up, guess I am not that skilled lol.