First off I just want to say I really really like Gideros for making games
I guess what I'm wondering is if support for porting games to Mac and Windows or Html 5 is coming down the road. I don't think Gideros needs to support porting every platform.
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We'll clean up the issues list as it's a bit outdated now, and will focus on features more, starting from 10th of July (you know, it's hard to work under sun) :-h
iTunes: http://itunes.com/apps/glennbacon
Amazon: http://www.amazon.com/s/ref=bl_sr_mobile-apps?_encoding=UTF8&node=2350149011&field-brandtextbin=Glenn Bacon
BTW, is there a store for Windows game/app like the Mac AppStore?
Why not HTML5? Why not Windows Phone? Why not Blackberry? Why not consoles? Etc.
I want Gideros to be the super universal cross plaftorm tool
Likes: Ozzan
Likes: phongtt
http://www.nightspade.com
@Glennbjr: I happen to notice that your signature is longer than your post
Submitting your game to steam is like rolling a dice, you need much of luck, but if you get your game there, it would be a huge success and revenue.
About HTML5, does anyone know any good lua interpreter in javascript? Cause I probably could try to wrap Gideros functionality in HTML5 canvas.
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Being able to port to Windows sounds like a great way to get an indie game in front of a lot of gamers \m/
iTunes: http://itunes.com/apps/glennbacon
Amazon: http://www.amazon.com/s/ref=bl_sr_mobile-apps?_encoding=UTF8&node=2350149011&field-brandtextbin=Glenn Bacon
Actually on the "future" side, my current project is a library / framework that will focus on making "apps" with Gideros as opposed to "games", so I'm looking to create a full set of skinnable widgets and UI controls to give native like appearance / performance!
Likes: SinisterSoft
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
My apps: http://www.yummyyellow.com
Instead, it would be locked to certain resolutions in windowed mode as well as fullscreen one.