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Implement camera 2D — Gideros Forum

Implement camera 2D

bysregbysreg Member
edited August 2012 in General questions
Hi, i am trying to implement camera 2D with gideros. i'm having difficulty in scaling in certain point, for now gideros always scale sprite from (0,0). the camera will have basic functionality like, zoom, move, convert screen coordinate to world coordinate, flick, and able to move to certain point with easing.

Have anyone already implement something like this?

and how can i scale sprite from certain point?

and should i try to implement it with matrix or should just use what gideros Sprite function has?

thank you
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