Can't figure this out. When I change an image in code, the old image is still used. I've restarted the IDE, and the player. I've renamed the image, deleted it entirely and uploaded a completely new image with a new filename and it still uses the old image
. If I try and use a filename that doesn't exist it throws an error, but no matter what image I specify, it seems to use the first, original image, like it is cached.
local t1Tex = Texture.new("images/scr1.png") -- no matter what file/name I use it shows the original image!
This shows up in the local player, and when deployed to a mobile device.
Is there a cache or something I can flush, or force the program to use the new image?
Other than that, if you used a new name, your new image should have been used.
By the way, welcome! Nice to see new names on the forum!
How would once clear the temp folder by the way? ("unless temp folder is cleared")