I have a question please  
 
 I found how to use ... in a function, my question is can we pass additional params?
For example I have my base class:
| LF_Dynamic_Character_Base = Core.class(Sprite)
function LF_Dynamic_Character_Base:init(
		xworld,
		xspritesheet, xname, xcols, xrows,
		xscalex, xscaley,
		xanchorx, xanchory, xoffsetx, xoffsety,
		xdensity, xrestitution, xfriction,
		xBIT, xCOLBIT, xNAME) | 
Then I can do this:
| LF_Dynamic_Player = Core.class(LF_Dynamic_Character_Base)
 
function LF_Dynamic_Player:init(...) | 
| LF_Dynamic_Bat = Core.class(LF_Dynamic_Character_Base)
 
function LF_Dynamic_Bat:init(..., xposx, xposy, xmove) | 
Thank you for your help.                
Comments
Likes: MoKaLux
I do as you showed but not in this case.
I build my levels based on Tiled (as you told me before
Likes: MoKaLux