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GiderosMobile 2019.2 Released! — Gideros Forum

GiderosMobile 2019.2 Released!

SinisterSoftSinisterSoft Maintainer
edited February 2019 in Announcements
Another great release, this time adding compatibility with Metal and UWP !!!

New features

[core] Support Apple Metal backend for iOS
[export] Drop WiNRT for UWP (universal windows platform)

Improvements

[gfx] Allow to specify scale when building a texture from raw data
[lua] Add string.encodeValue and string.decodeValue, used to encode/decode int and float values to byte sequences

Fixes

[core] Allow Core.asyncCall to be reentrant
[core] Fix Sprite:getChildrenAtPoint()
[core] ensure async calls runs at least once per frame
[export/osx] Set minimum supported OSX version
[export/apk] Fix absolute/relative path mismatch for key store
[plugin/steam] Strip x86 code from steam lib on OSX
[plugin/bump] Fix querySegment functions
[plugin/gaming] Remove Google Drive dependency (save games are no longer available)
[plugin/gaming] Fix iOS player scope (Fix #462)

@hgy29 has been hard at work making all this possible, it would be great if you could all show your appreciation and make a donation. The donation actually pays for things like the website, forums, wiki, etc... none of that is free for him.

Anyhow, here is where you can get the latest version (and make that donation!):
http://giderosmobile.com/download
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
https://deluxepixel.com
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