I am testing Gideros box2d APIs.
So I have many objects that collide with each other and I can have callbacks to detect each collision (begin, end, post, pre).
But in case I want some of the bodies to break or get destroyed I need to know the force *absorbed* by the body because of the collision.
The events only give me the fixtures that are in collision. Of course from that I can get the bodies and their velocity and mass before and after the collision.
There are tons of factors that apply (mass, velocity, friction, bounce, angles, etc.) ...
Is there a relatively easy way to get the absorbed force using Gideros APIs since not all of Box2d API as exposed?
In the Box2d manual I see how I can do it and make it real enough, but the APIs and data structures and not exposed in Gideros.
What I can do in Gideros is get the pre and post velocities, convert them in forces and do some diffs using some complex formulas...
Is there an easy way? Someone has done it and can help with suggestions/formulas/code?