Is there any available? There is everything needed for IOS, but for Android version needs some additional functionality, which I hope to achieve through plugins. Since I don't have any specific Android development knowledge, it would be great to have simple example with what to start.
Atilim is on a heavy load He's currently working on a wonderful "mobile analytics" plugin/SDK that will be available for Gideros Studio in the near future. Also that nasty "crash bug" seen on particular Android versions should be fixed by the next release.
I'm forcing my brother for a few Android example plugins, so Android plugins are on par with iOS. Click on +1 as much as you can to support me
+1 I had me a play at trying to write a plugin but am having problems with the linker refusing to see the Gideros library, leaving me with loads of undefined references to the lua functions. I may have another try later today as I really want to add some native UI support and a host of other goodies. If I get it working I will post my findings.
+1 I had me a play at trying to write a plugin but am having problems with the linker refusing to see the Gideros library, leaving me with loads of undefined references to the lua functions. I may have another try later today as I really want to add some native UI support and a host of other goodies. If I get it working I will post my findings.
So you got informations on how to create a plugin?
Just trying to get it to compile first as a shared library. Once that is done I think you only have to add the compiled plugin (plugin.so) to your project and use:
require"plugin"
I may be totally wrong on that point but I'm sure someone will correct me if I am. At present, the module compiles to an obj file but ignores the gideros shared library libgideros.so, resulting in the many undefined references.
Ok I've managed to get the plugin to compile and link as a shared library. I've added it to my project but now I receive the error
error loading module 'plugins/libTestPlugin' from file './plugins/libTestPlugin.so':
dynamic libraries not enabled; check your Lua installation
I'm using v2012.2.2 with GiderosAndroidPlayer.apk (28/03/12 14:50) installed on my phone. (
I also tried running it on the desktop player and noticed that I have to compile the plugin as a windows dll for it to work. I may get around to this but I'm more concerned with the dynamic libraries not enabled bit. Hopefully I'm doing something wrong and it can be easily rectified.
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Should we call java code from c? The bitop library works great, but what about calling java code? The admob example is bad because you can't control it from lua.
Comments
the same for me.
Likes: ndoss, chipster123
www.tntengine.com
I'm forcing my brother for a few Android example plugins, so Android plugins are on par with iOS. Click on +1 as much as you can to support me
Likes: ar2rsawseen, OZApps, agooey, phongtt, nat12, hgvyas123, dbb, MikeHart, Chang, Scouser, gorkem, GregBUG, atilim, chipster123, ndoss, Mendes
Likes: ndoss, chipster123
I had me a play at trying to write a plugin but am having problems with the linker refusing to see the Gideros library, leaving me with loads of undefined references to the lua functions.
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Would love to see android in-app billing and maybe admob plugin with more controls (hide/show/position). >:D<
http://appcodingeasy.com/Gideros-Mobile/Gideros-Implementing-AdMob-for-Android
Likes: Mendes
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
I also tried running it on the desktop player and noticed that I have to compile the plugin as a windows dll for it to work. I may get around to this but I'm more concerned with the dynamic libraries not enabled bit. Hopefully I'm doing something wrong and it can be easily rectified.
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Again I'm at a loss here but hope that someone can provide an answer.
Also sorry for the multiple posts but the forum won't show the emoticon window when editing a post
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Likes: chipster123, techdojo
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Thanks
Hoan