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SurfaceTextureClient — Gideros Forum

SurfaceTextureClient

jeromegsqjeromegsq Member
edited May 2015 in General questions
Hello,

I'm creating a Endless Runner like.
It works well on High performances devices but when i try on a low performances devices it lags every time.

I have found something, each lags seems to correspond with a message in the console (exemple):

SurfaceTextureClient [STC::queueBuffer] (this:0x51987540) fps:59.56, dur:1007.42, max:30.64, min:8.94

Do you know what is it ?

Also i try to remove garbage collector, force etc. It remove some lags but not every lags.

Thank

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