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[box2d]Scale shape in physic body — Gideros Forum

[box2d]Scale shape in physic body

DungDajHjepDungDajHjep Member
edited September 2014 in General questions
i saw a example box2d in flash here, him can get shape from fixture and scale it and body is scale same, so gideros can
do it ? or box2d in flash is differrent ?

http://www.emanueleferonato.com/2013/01/16/hundreds-flash-game-prototype-using-box2d/

Comments

  • tkhnomantkhnoman Member
    edited September 2014 Accepted Answer
    Probably the version of Box2d?
    I also notice that on another Engine, it's possible to do that. Can't really remember where though.

    But i able to do this in the past in Gideros, by destroying and creating the fixture to pseudo-scale it.
  • DungDajHjepDungDajHjep Member
    edited September 2014
    @tkhnoman destroy and create fixture will give you a lag especially scale according to the time in example, anyway i think gideros can't do that -_-
  • Did you ever check when you said it affect with lag?
    I did this in the past, but it didn't affect at all.

    Try not to assume lag with mind, rather try it yourself in device. Experiment with how many it would lag the performance, and create the game based on that value obtained.

    Likes: DungDajHjep

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