How would one go about adding a child to the stage without it first blinking on the screen right before you move it.
In a sprite class, after I create the bitmap, I set the visibility to false, then add the the bitmap to the sprite.
When I create a new copy of that sprite instance, I can see the object being created in the corner of the screen right before it moves to the setPosition location.
I also have a function set up where I set the bitmap visibility to true after I move the sprite in hopes I could clear that up. That doesn't work as expected.