Hello again, now im trying something with no success...
ive seen some answers like storing the shape on the fixture and then modify it, but isn't working for me ..
this approaches i have tried:
1) storing and modifying shape
if (bodyB.name == "char" and bodyA.name == "modify") then
local blockShape = b2.PolygonShape.new();
blockShape:setAsBox(11, 11,11, 11,0);
event.fixtureA.shape = blockShape
2) then i tried destroying the body but can't do it because the world is locked.
3) then i tried scale option, but just scales the sprite and not the body...
can anyone help me???