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        <title>User experience — Gideros Forum</title>
        <link>https://forum.giderosmobile.com/</link>
        <pubDate>Wed, 15 Apr 2026 12:27:42 +0000</pubDate>
        <language>en</language>
            <description>User experience — Gideros Forum</description>
    <atom:link href="https://forum.giderosmobile.com/categories/user-experience/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>In Gideros Studio, how can I shift several lines of code left or right?</title>
        <link>https://forum.giderosmobile.com/discussion/8643/in-gideros-studio-how-can-i-shift-several-lines-of-code-left-or-right</link>
        <pubDate>Thu, 09 Mar 2023 16:39:21 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>Sleet_Scranivm</dc:creator>
        <guid isPermaLink="false">8643@/discussions</guid>
        <description><![CDATA[In BBE edit this is called "shift left" or "shift right" in the text menu. I know I could use another editor, but I have become accustomed to Gideros Studio.

Right now I am going line by line to add a tab or delete tabs over large blocks.

Often I use an if-else statement to trap for errors, then much later remove them for readability.

Is there a shortcut for this or another way to accomplish the same task with the syntax checker or by adding a script?

Thanks for your help.]]>
        </description>
    </item>
    <item>
        <title>Gideros VSCode integration</title>
        <link>https://forum.giderosmobile.com/discussion/8382/gideros-vscode-integration</link>
        <pubDate>Mon, 04 Jan 2021 19:32:40 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>antix</dc:creator>
        <guid isPermaLink="false">8382@/discussions</guid>
        <description><![CDATA[I've made some VSCode extensions to enable the use of VSCode as a Gideros IDE. All of the extensions can be found in the Extensions Marketplace by searching for "Gideros". Maybe other Giderians will find it useful, maybe not.

<b><a rel="nofollow" href="https://marketplace.visualstudio.com/items?itemName=antixdevelopment.gideros">Gideros</a></b> - A VSCode version of EmmyLua with integrated Gideros framework support. Framework support is implemented in the form of code completion and vanilla Lua syntax checking. At this time, syntax checking does not include support for <a rel="nofollow" href="https://wiki.gideros.rocks/index.php/Lua_API">Gideros Lua Enhancements</a>.

<b><a rel="nofollow" href="https://marketplace.visualstudio.com/items?itemName=antixdevelopment.gideros-debug">Gideros Debug</a></b> - A modified version of the VSCodeLuaDebug extension by devCAT.

<b><a rel="nofollow" href="https://marketplace.visualstudio.com/items?itemName=antixdevelopment.plasticluawrap">Plastic Lua Wrap</a></b> - A VSCode color theme for the Lua programming language, in the style of Plastic Code Wrap. This is not required, I just like this theme so much I had to recreate it for Lua!

The integration is in it's infancy and whilst it works (for me at least) there are some things that do not behave as expected:

<b>Platform Support</b> - The debugger is for Windows only so no Mac debugging will be possible without somebody with a Mac and the skills can recreate the debugger for that platform. Optionally post me a Mac and I'll see what I can do.

<b>Code Completion</b> - Some documentation might seem to be incorrect. This is basically because the Gideros Wiki is a bit of a mess.

<b>Code Completion</b> - Some documentation missing entirely. Once @hgy29 has modified his export script this should be resolved.

<b>Syntax Errors</b> - I haven't yet been able to figure out how to get the language server to accomodate for the extra operators that Gideros has, such as "+=" and so on. Whilst these are displayed inside VSCode as errors, your applications will still run.

<b>Debugging</b> - I have quickly modified the "debugee.lua" file to work with Gideros but have not tested it. I personally do not use this as I'm only interested in printing stuff to VSCodes Debug Console. If it's not working for you, let me know and I'm happy to try and help :)

<b>Project Management</b> - You still need to use Gideros Studio to manage your actual project, and of course export. I am currently thinking about adding another extension for project management.

Anyway... This rudimentary integration now allows me to use VSCode as my IDE for my Gideros projects, and I've immediately begun to code faster because of the incredible editing features that VSCode provides.]]>
        </description>
    </item>
    <item>
        <title>Using Gideros and mobile player in a private/closed network</title>
        <link>https://forum.giderosmobile.com/discussion/8581/using-gideros-and-mobile-player-in-a-private-closed-network</link>
        <pubDate>Thu, 11 Aug 2022 11:24:02 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>jimlev</dc:creator>
        <guid isPermaLink="false">8581@/discussions</guid>
        <description><![CDATA[hello !
I want to use gideros when I'm at my client deskroom. But, they use a protected network for PC and a guest access on wifi for mobile. Is there a simple way to set-up a usable configuration between my PC and phones (mine and my teammates) to test quickly some ideas ? At the moment, the Gideros IDE does not see my mobile when I open the player app, of course.

any idea (not to crazy, the idea is I keep my client after that :P) ?]]>
        </description>
    </item>
    <item>
        <title>box2d (LiquidFun) - get shape (polygon) from fixture</title>
        <link>https://forum.giderosmobile.com/discussion/8353/box2d-liquidfun-get-shape-polygon-from-fixture</link>
        <pubDate>Sun, 06 Dec 2020 17:59:06 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>sphinxx</dc:creator>
        <guid isPermaLink="false">8353@/discussions</guid>
        <description><![CDATA[Hello everybody.
In certain situations during game, I'd like to get the shape (polygon vertices) of fixture. There's no such method in LiquidFun library.
Any suggestions?]]>
        </description>
    </item>
    <item>
        <title>Why am I seeing duplicate suggestions of standard engine functions?</title>
        <link>https://forum.giderosmobile.com/discussion/7841/why-am-i-seeing-duplicate-suggestions-of-standard-engine-functions</link>
        <pubDate>Sun, 20 Oct 2019 05:03:45 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>Apollo14</dc:creator>
        <guid isPermaLink="false">7841@/discussions</guid>
        <description><![CDATA[Hi guys! In text editor I always see duplicate suggestions.
(it's not from recent updates; I've always seen them, just forgotten to report)

<b>Am I the only one who sees duplicates? And how to fix them?</b> Thx!

<img src="http://forum.giderosmobile.com/uploads/Uploader/90/4966c64084e92faddc14a2d15bc259.png" alt="image" />]]>
        </description>
    </item>
    <item>
        <title>Gideros Studio IDE unusable on macOS Mojave 10.14.3 pls help!</title>
        <link>https://forum.giderosmobile.com/discussion/7589/gideros-studio-ide-unusable-on-macos-mojave-10-14-3-pls-help</link>
        <pubDate>Thu, 07 Mar 2019 15:25:42 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>TechBoxNorth</dc:creator>
        <guid isPermaLink="false">7589@/discussions</guid>
        <description><![CDATA[I was excited to start learning Gideros but it won't work properly on my Mac mini 2018 i5 32GB running macOS Mojave 10.14.3. I have connected it to a standard 1080p monitor via an external GPUs with radeon rx580 8GB. The IDE looks very wrong, no matter what theme I use in some places I see no text (like where I set bundle id stuff for iOS/android. Typing code sometimes gets very sluggish and has even behaved as if I was pressing backspace a few times in a row. Running the player sometimes freezes up the computer forcing me to reboot. Has anyone else encountered these problems and know how to solve them? Please let me know.

Thanks]]>
        </description>
    </item>
    <item>
        <title>library/preview tabs</title>
        <link>https://forum.giderosmobile.com/discussion/7580/library-preview-tabs</link>
        <pubDate>Fri, 01 Mar 2019 00:31:17 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>FruitSally</dc:creator>
        <guid isPermaLink="false">7580@/discussions</guid>
        <description><![CDATA[Hi all. I'm new.

How do I turn my library/preview tabs on the left side of the screen back to split-screen mode? I can't figure it out!   :/ ]]>
        </description>
    </item>
    <item>
        <title>You learn something new every day!</title>
        <link>https://forum.giderosmobile.com/discussion/7457/you-learn-something-new-every-day</link>
        <pubDate>Fri, 14 Sep 2018 15:38:39 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>SinisterSoft</dc:creator>
        <guid isPermaLink="false">7457@/discussions</guid>
        <description><![CDATA[I just found out today (thanks @hgy29) that you can output HTML to the output panel console window!!!

I've added a couple of examples to the new documentation that show coloured text and a table.

http://wiki.giderosmobile.com/index.php/Gideros_Studio_IDE#Output_Panel]]>
        </description>
    </item>
    <item>
        <title>Kill level?</title>
        <link>https://forum.giderosmobile.com/discussion/7330/kill-level</link>
        <pubDate>Sat, 31 Mar 2018 05:09:12 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>Paulo777</dc:creator>
        <guid isPermaLink="false">7330@/discussions</guid>
        <description><![CDATA[Hi all!
Can anyone tell me what can I do to literally kill a level? I want to restart a level, tried everything and the only thing that makes me go into here is when I tried everything and nothing absolutely nothing works.

I tried to collect garbage, no works
I tried to change where some sprites must start, (self, stage) just got trouble.

Is there a thing that I didn't try? Is there a thing that I still don't know? 

I am since morning thinking hard and I don't know what to do anymore.

I have a level, and in this level I add a table with sprites in it. Inside a sprite, there is another sprite (bullets) that I load and inside this sprite it is generated inside 'stage'. It is working until I'm getting to restart the level... when the level is 'restarted' the sprites just gets invisible and 'shooting', it doesn't disappear and I'm getting hardly frustrated of how I can't understand how it works...

What I want is simple. Restart a level and kill everthing that has in it.]]>
        </description>
    </item>
    <item>
        <title>&quot;points&quot; variable Gideros ?!?</title>
        <link>https://forum.giderosmobile.com/discussion/7327/points-variable-gideros</link>
        <pubDate>Thu, 29 Mar 2018 03:05:15 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>Paulo777</dc:creator>
        <guid isPermaLink="false">7327@/discussions</guid>
        <description><![CDATA[Hello Giderians.
Does anyone know about a variable that I mean... belongs to Gideros, or is allowable to use? When I wrote "po..", it suggested me "points - value "table"". I wanna know about

<img src="http://giderosmobile.com/forum/uploads/editor/mp/ihsjtuhceiob.png" alt="" />
]]>
        </description>
    </item>
    <item>
        <title>Changes to Gideros Studio Themes?</title>
        <link>https://forum.giderosmobile.com/discussion/7320/changes-to-gideros-studio-themes</link>
        <pubDate>Wed, 21 Mar 2018 10:20:39 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>Favfly</dc:creator>
        <guid isPermaLink="false">7320@/discussions</guid>
        <description><![CDATA[How do I alter things like font, font size, text colours, etc. in Gideros Studio? 
Is there some way to edit themes?]]>
        </description>
    </item>
    <item>
        <title>Pause and resume movieclip animation ?</title>
        <link>https://forum.giderosmobile.com/discussion/7295/pause-and-resume-movieclip-animation</link>
        <pubDate>Thu, 01 Mar 2018 03:02:11 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>Paulo777</dc:creator>
        <guid isPermaLink="false">7295@/discussions</guid>
        <description><![CDATA[Hii
I'm having a mind-blowing issue. I tried to 'pause' and 'resume' a movie clip animation and I wonder if there is a way to do this and if this exists on Movieclip class? Because I tried everything and nothing worked! Absolutely nothing! There is few methods like play, stop, setGotoAction, etc and nothing of it was suitable and useful for my needs... I tried to set a goto action, it plays constantly, but if I don't set a goto action and set this later it simply doesn't works... this remain static. If a set a goto action and stop action, when I play, It simply plays one frame... don't understand that once I set a goto action, it should understand that it is inside a loop, not only a single frame... if I set a goto action then play also nothing works... Will I actually have to create my own animation method using enterframe events? Because I simply can't get it to work with movieclip.

Thanks in advance]]>
        </description>
    </item>
    <item>
        <title>Animate sprite? Best way / practice ?</title>
        <link>https://forum.giderosmobile.com/discussion/7271/animate-sprite-best-way-practice</link>
        <pubDate>Wed, 07 Feb 2018 01:16:49 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>Paulo777</dc:creator>
        <guid isPermaLink="false">7271@/discussions</guid>
        <description><![CDATA[Hello,
I am here through to question a thing: can anyone tell what is the best practice or way to animate sprite? When I want to animate on colision, or whatever I need to do??
I've tried some ways to do it like using movie clip, or manipulating on frame changes (add/remove child) but I couldn't get a best way to do this... If I use movie clip, it doesn't load all my sprites and later starts to get hardly lagged, I just cannot use movie clip... any idea?]]>
        </description>
    </item>
    <item>
        <title>Play testers wanted!</title>
        <link>https://forum.giderosmobile.com/discussion/6946/play-testers-wanted</link>
        <pubDate>Sat, 13 May 2017 10:52:14 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>totebo</dc:creator>
        <guid isPermaLink="false">6946@/discussions</guid>
        <description><![CDATA[Hi,

I'm looking for play testers for my new real-time multiplayer racing game I'm making in Gideros. Please PM me if you have an Android or iOS device and fancy giving it a go!

Cheers,

Niclas

ps. A web version is up here, if you want to try it out in a browser: <a rel="nofollow" href="http://nobrakes.io">nobrakes.io</a>]]>
        </description>
    </item>
    <item>
        <title>Best way to record your iPhone app...</title>
        <link>https://forum.giderosmobile.com/discussion/718/best-way-to-record-your-iphone-app</link>
        <pubDate>Mon, 26 Mar 2012 05:16:34 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>Zoyt</dc:creator>
        <guid isPermaLink="false">718@/discussions</guid>
        <description><![CDATA[Hello,  
I use this all the time to record my app on the iOS simulator. It's great because it can do things like changing the carrier name, changing the time, putting a typical touch image at your mouse, and just works for recording your iOS app. Here are the instructions for installation:  
~~~
    1.    Install SIMBL here: http://www.culater.net/software/SIMBL/SIMBL.php
    2.    Go to /Library/Application/Support/SIMBLE
    3.    Move it to ~/Library/Application Support/
    4.    Download the plugin installer from here: http://www.google.com/url?sa=t&amp;rct=j&amp;q=iphone%20simulator%20capture&amp;source=web&amp;cd=1&amp;ved=0CDgQFjAA&amp;url=https%3A%2F%2Fgithub.com%2Fdavbeck%2FiPhone-Simulator-Capture&amp;ei=9XhjT9igEa2r2AXVz7DeCA&amp;usg=AFQjCNED9hlGN7dQBJAJsYfDt5FeXbACuA
    5.    Unzip, open, and run the Xcode.
    6.    Relaunch the simulator.
    7.    Open it.
    8.    Ignore the error.
    9.    Click record.  
~~~
Have fun!]]>
        </description>
    </item>
    <item>
        <title>Gideros Studio Theme</title>
        <link>https://forum.giderosmobile.com/discussion/6865/gideros-studio-theme</link>
        <pubDate>Wed, 22 Feb 2017 06:58:18 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>stetso</dc:creator>
        <guid isPermaLink="false">6865@/discussions</guid>
        <description><![CDATA[Hi crowd,

I am really enjoying Gideros so far and I think it is a pity that it is not better known. Since I am the kind of person that thinks an aesthetically pleasing working environment is also important, I created a new theme for Gideros Studio. It also comes with new icons and a light and dark syntax theme. It is a port of the Outlander Theme for Atom with a few tweaks.

It is still work in progress (some icons need work etc) but it is perfectly usable. Unfortunately, theming in QT is not easy especially if you do not know it at all (like myself). One of the things that might be useful even if you do not like the theme is that I cleaned up the theme file from all the garbage that was in there (I think they were just taken from another QT-app, Mumble, unchanged so contained a lot of noise). There might still be a lot of unnecessary stuff in it but it is a start.

I am on Mac which means I cannot see the menu bar at the top so I couldnt check it. If it looks completely out of place, please share a screenshot and I try to fix it from there.

Also: a few things are unfortunately not changeable from the theme files like the background of the header bars of the tree view and the image preview (and more). They are hardcoded in the source so it only be necessary to remove them from there. (I tried to get QT to do it myself, but it turned out to be a 20GB install which I dont have atm :(( ). 

This is only a small contribution and I hope you like it :)


INSTALLATION INSTRUCTIONS:
- copy over the .qss, the .ini and the GiderosOutlanderDark_res folder into the themes directory of Gideros Studio
- if you like to use the custom icons, replace the images.png file with the one in the Resources/ folder of Gideros Studio (make a BACKUP of the original one before overwriting it!!!!)
- also the UI uses the Roboto Font, you may want to install it
- the syntax uses the Fira Mono font and  it might fall back to something awful if it is not installed... if so you need to replace all instaces of Fira Mono in the .ini file with a font of your choice 

I hope I did not forget anything, otherwise: let me know!

ENJOY :)]]>
        </description>
    </item>
    <item>
        <title>My experience with Gideros mobile.</title>
        <link>https://forum.giderosmobile.com/discussion/6571/my-experience-with-gideros-mobile</link>
        <pubDate>Tue, 12 Jul 2016 23:08:29 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>kinrpg</dc:creator>
        <guid isPermaLink="false">6571@/discussions</guid>
        <description><![CDATA[I have an notebook dell with Intel core i5 computer with 4GB ram Video Intel HD 3000, windows 7 64bit and Ubuntu 16.04 to 07.01.55. All updated drivers.

Gideros 2015.12: Exports correctly for all platforms (except html5 but this is agreement). Occasionally Gideros Player crash in windows (rare), with the same game running on android and other perfectly.

Gideros 2016.04: Export for Windows Desktop and HTML5 correctly. All other platforms do not generate the files correctly, error or mometaneamente catches Gideros. Formats in 2015.12 exported no longer works at 2016.04. But HTML5 has \ o /

Gideros 2016.06: Do not run Gideros player. By clicking the "Play" the Gideros player opens pointing to localhost {} :::myip and crash. I could not even test the new particles resources etc ... In this Player settings set to localhost.

Conclusion: Working at 2015.12 and use an installation of the 2016.04 to export html.
Sugerir uma edição

Withdrawing these small setbacks I'm more passionate every day by this tool. Simple, easy to use and with a very helpful and charismatic community. I sought once a friendly platform to create simple and fun games with the language Lua.]]>
        </description>
    </item>
    <item>
        <title>Speedup Android Studio</title>
        <link>https://forum.giderosmobile.com/discussion/6577/speedup-android-studio</link>
        <pubDate>Sat, 16 Jul 2016 02:31:08 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>antix</dc:creator>
        <guid isPermaLink="false">6577@/discussions</guid>
        <description><![CDATA[Hey all. I've been using Android Studio for a while now and it;s so damn slow. I saw sometimes a message about increasing some thing or another to speed up build times so I did some research and found this page.. https://docs.gradle.org/current/userguide/gradle_daemon.html

Basically you need to create a file called "gradle.properties" in your home folder. From the webpage above, here is how to find the home folder..
<pre xml:lang="lua">C:\Users\ (Windows Vista &amp; 7+)
/Users/ (Mac OS X)
/home/ (Linux)

If the file "gradle.properties" doesn’t exist, just create it using a text editor. You can find details of other ways to enable (and disable) the Daemon in the FAQ further down. That section also contains more detailed information on how the Daemon works.</pre>
Then in the file create the following line.
<pre xml:lang="lua">org.gradle.jvmargs=-Xmx2048M</pre>
Once you do that, restart Android Studio. Your build times should be really accelerated now, mine went from an average of 5 minutes to build a Signed APK to under 2 minutes.

]]>
        </description>
    </item>
    <item>
        <title>Cannot run in Android Studio</title>
        <link>https://forum.giderosmobile.com/discussion/6182/cannot-run-in-android-studio</link>
        <pubDate>Mon, 07 Dec 2015 02:03:59 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>ramose</dc:creator>
        <guid isPermaLink="false">6182@/discussions</guid>
        <description><![CDATA[Hi all, 

I opened my gideros android project in Android Studio (1.1.0). But <b>play </b>button not active, and there's no files that usually exist if creating new android project, under External Library group.

Thanks for any help.]]>
        </description>
    </item>
    <item>
        <title>[SOLVED] Android Studio and Gideros</title>
        <link>https://forum.giderosmobile.com/discussion/5552/solved-android-studio-and-gideros</link>
        <pubDate>Tue, 17 Feb 2015 18:48:17 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>antix</dc:creator>
        <guid isPermaLink="false">5552@/discussions</guid>
        <description><![CDATA[How does it work? There is an error message in the import log...

Ignored Files:
--------------
The following files were *not* copied into the new Gradle project; you
should evaluate whether these are still needed in your project and if
so manually move them:

* gideros.jar
* jni\
* jni\Application.mk
---

What do I do now? I copied the gideros.jar file to the projects lib folder but it won;t build. It just says it can't find the package!

I post this here because I can't seem to find any tutorial or information on how to resolve this issue elsewhere. It is totally ruining my user experience thus far.

Can somebody point me in the right direction please?

]]>
        </description>
    </item>
    <item>
        <title>Facebook or Not?</title>
        <link>https://forum.giderosmobile.com/discussion/5842/facebook-or-not</link>
        <pubDate>Mon, 06 Jul 2015 05:22:51 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>GiderosFan</dc:creator>
        <guid isPermaLink="false">5842@/discussions</guid>
        <description><![CDATA[Hey guys, 

what you think about Facebook implementation?

The most people are totally annoyed  from the Invitations or don't share on timeline. The don't use Facebook in an game. The other side is you can distribute your game faster. Is it another nice feature or not not necessary. So what you guys think about Facebook integration in games?]]>
        </description>
    </item>
    <item>
        <title>Gideros A Treasure!</title>
        <link>https://forum.giderosmobile.com/discussion/5813/gideros-a-treasure</link>
        <pubDate>Sat, 27 Jun 2015 13:52:28 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>GiderosFan</dc:creator>
        <guid isPermaLink="false">5813@/discussions</guid>
        <description><![CDATA[So i have played since some month with Gideros. I have bought this book from Arturs Sosins. This is a must have for everyone they would start with gideros and lua. I read all the chapters i create the demo game in this book. I was so surprised about this engine. Before i use gideros i worked with Unity3D, Unreal Engine 4 and Played a little bit with App Game Kit and Construct 2 but there are so many people they profit for example from Unity3D. They write Plugins for connecting to the Playstore and call the Leaderboard and for this you must pay 30$. 
But here this is totally free. I have found nothing what i need for a little game what's not included in Gideros.
The Community is very nice and smart and the guys behind the project are just Pro's. They do a so nice job. If i get Gideros running with Lua Glider for intellisense i can say then i will never miss Gideros. 

Special Thanks to the Complete Team and the nice Community. Thank you guys for all your help here.]]>
        </description>
    </item>
    <item>
        <title>Hello</title>
        <link>https://forum.giderosmobile.com/discussion/4315/hello</link>
        <pubDate>Fri, 27 Dec 2013 19:38:12 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>GiderosFan</dc:creator>
        <guid isPermaLink="false">4315@/discussions</guid>
        <description><![CDATA[Hello,

I'm new in the World of Gideros. I have much experience with Game Engines like Unity3D, Torque3D, Leadwerks and the Tryout version of GameBryo. I have created much games for mobile devices in Unity3D and i always thought Unity3D is the No. 1 of mobile gamedev engine in the 2D Sector. But then i have seen an advertisment from Gideros. I downloaded the Free Version and take a look at the samples and buy myself the Book "Gideros mobile Game Development" and everytime in my freetime i read it and tryout and wonder me how amazing gideros is. I would say thanks to the CEO, Team and all the Community members here for the nice examples and the great explanations. I read a lot here. But Gideros is an absolute must have for every mobile game developer.]]>
        </description>
    </item>
    <item>
        <title>Eclipse plugin for Gideros ?</title>
        <link>https://forum.giderosmobile.com/discussion/5659/eclipse-plugin-for-gideros</link>
        <pubDate>Mon, 20 Apr 2015 05:29:33 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>hgy29</dc:creator>
        <guid isPermaLink="false">5659@/discussions</guid>
        <description><![CDATA[I am thinking about something like that since a moment now, since I use eclipse for almost everything now: C, Java, Javascript, PHP, etc. While it is quite heavy, it is also quite complete, and I think (personal opinion here) that a Gideros plugin for eclipse would be something neat..

I've heard about ZeroBrane too, but not tried yet (I really should!)

What do you all think about this ?]]>
        </description>
    </item>
    <item>
        <title>Octalysis and gamification</title>
        <link>https://forum.giderosmobile.com/discussion/4830/octalysis-and-gamification</link>
        <pubDate>Sat, 26 Apr 2014 09:59:18 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>jdbc</dc:creator>
        <guid isPermaLink="false">4830@/discussions</guid>
        <description><![CDATA[What about this gamification framework:
http://www.yukaichou.com/gamification-examples/octalysis-complete-gamification-framework

Have anyone tried it?

It seems we can improve gameplay and users engage by using it.]]>
        </description>
    </item>
    <item>
        <title>I am finding Gideros Studio nice and simple except for...</title>
        <link>https://forum.giderosmobile.com/discussion/117/i-am-finding-gideros-studio-nice-and-simple-except-for</link>
        <pubDate>Thu, 17 Nov 2011 08:49:33 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>mykyl66</dc:creator>
        <guid isPermaLink="false">117@/discussions</guid>
        <description><![CDATA[I am finding Gideros Studio nice and simple except for the physics stuff. For example I had the issue with the revolute joints earlier which was answered and now I am am having issues setting an object as a sensor.

The one thing I would ask for is more information on putting together physics based games. I understand that I need to create a fixture which is done but when setting the object as a sensor it always returns nil. 

Why cant I just say "thisBody:setSensor(true) and it just work?

Cheers from the thick one.

Mike]]>
        </description>
    </item>
    <item>
        <title>Change font of IDE</title>
        <link>https://forum.giderosmobile.com/discussion/284/change-font-of-ide</link>
        <pubDate>Wed, 28 Dec 2011 04:58:37 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>Dud</dc:creator>
        <guid isPermaLink="false">284@/discussions</guid>
        <description><![CDATA[Is it possible to change the font and its size in the IDE? I've only just started using Gideros but can't seem to find any options to adjust the IDE?]]>
        </description>
    </item>
    <item>
        <title>Jelly Sky gameplay</title>
        <link>https://forum.giderosmobile.com/discussion/4969/jelly-sky-gameplay</link>
        <pubDate>Tue, 03 Jun 2014 07:07:53 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>jdbc</dc:creator>
        <guid isPermaLink="false">4969@/discussions</guid>
        <description><![CDATA[Hi all

This is a video with gameplay of my "Jelly Sky" developed as experiment game. It is a mix of tetris and match-3 game.

https://www.youtube.com/watch?v=-zfrGUOGqjc&amp;feature=youtu.be

I am asking for ideas for improvements before to launch it. ]]>
        </description>
    </item>
    <item>
        <title>Gideros android version ?</title>
        <link>https://forum.giderosmobile.com/discussion/4803/gideros-android-version</link>
        <pubDate>Thu, 17 Apr 2014 12:08:51 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>zoolax</dc:creator>
        <guid isPermaLink="false">4803@/discussions</guid>
        <description><![CDATA[The lowest android version that I have is 2.3.3 and Gideros runs great at it.
But somebody seems to have problem on a device with 2.2 version,and it seems to be just this one case.
,sometimes it shuts down.I know it is not memory for sure.
 I know rarely any body uses that version any more
,and it is not worth worrying about,and I am fine with that.
So should I drop supporting it in my manifest? 
]]>
        </description>
    </item>
    <item>
        <title>Some game graphics do not load on motorola razor</title>
        <link>https://forum.giderosmobile.com/discussion/4792/some-game-graphics-do-not-load-on-motorola-razor</link>
        <pubDate>Tue, 15 Apr 2014 01:19:26 +0000</pubDate>
        <category>User experience</category>
        <dc:creator>flyhere</dc:creator>
        <guid isPermaLink="false">4792@/discussions</guid>
        <description><![CDATA[I have a peculiar problem, wonder if anyone has an idea.

My scrolling background game works fine on the simulartor and on a Samsung Notes.  I published it on Google Play and Amazon. Someone I know with a Motorola Razor downloaded it and installed, but when launching the game the scrolling background does not display, everything else does (the hero, scores, etc.

- The game is just under 24Mb, is that too large?
- Could it be a memory issue?
- I don't think it's an Android issue as the Motorola has Android 4.x
- If it's a memory issue, what can I do to make the game smaller?  The reason I ask about the memory is that the scrolling background would be the largest piece of graphics of the game.
- All graphics are .png with 72 dpi

Thanks]]>
        </description>
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