getBounds = { args = "(targetSprite)", - description = "Returns the bounds as it appears in another sprite’s coordinate system", + description = "Returns the bounds as it appears in another sprite's coordinate system", returns = "()", type = "function" }, globalToLocal = { args = "(x, y)", - description = "Converts the x,y coordinates from the global to the sprite’s (local) coordinates", + description = "Converts the x,y coordinates from the global to the sprite's local", returns = "()", type = "function" }, localToGlobal = { args = "(x, y)", - description = "Converts the x,y coordinates from the sprites’s (local) coordinates to the global coordinates", + description = "Converts the x,y coordinates from the sprite's local", returns = "()", getLetterSpacing = { args = "()", - description = "Returns the letter-spacing property which is used to increase or decrease the space between characters in a text", + description = "Returns the letter", returns = "()", type = "function" }, setLetterSpacing = { args = "(spacing)", - description = "Sets the letter-spacing property which is used to increase or decrease the space between characters in a text", + description = "Sets the letter", returns = "()", type = "function" }, getInertia = { args = "()", - description = "Returns the rotational inertia of the body about the local origin in kg-m^2", + description = "Returns the rotational inertia of the body about the local origin in kg", returns = "()", type = "function" }, getMass = { args = "()", - description = "Returns the total mass of the body in kilograms (kg)", + description = "Returns the total mass of the body in kilograms (kg", returns = "()", type = "function" }, getFrequency = { args = "()", - description = "Returns the mass-spring-damper frequency in Hertz", + description = "Returns the mass", returns = "()", type = "function" }, setDampingRatio = { args = "(ratio)", - description = "Sets the damping ratio (0 = no damping, 1 = critical damping)", + description = "Sets the damping ratio (0 = no damping, 1 = critical damping", returns = "()", type = "function" }, setFrequency = { args = "(frequency)", - description = "Sets the mass-spring-damper frequency in Hertz", + description = "Sets the mass", returns = "()", type = "function" }, isSensor = { args = "()", - description = "Is this fixture a sensor (non-solid)?", + description = "Is this fixture a sensor (non", returns = "()", type = "function" }, setDampingRatio = { args = "(ratio)", - description = "Sets the damping ratio (0 = no damping, 1 = critical damping)", + description = "Sets the damping ratio (0 = no damping, 1 = critical damping", returns = "()", type = "function" }, setMaxMotorTorque = { args = "(torque)", - description = "Sets the maximum motor torque in N-m", + description = "Sets the maximum motor torque in N", returns = "()", type = "function" }, getMaxMotorTorque = { -- should be --torque-- and --N*m-- args = "()", - description = "Returns the maximum motor force in N-m", + description = "Returns the maximum motor force in N", returns = "()", type = "function" }, setMaxMotorTorque = { -- should be --torque-- and --N*m-- args = "(torque)", - description = "Sets the maximum motor force in N-m", + description = "Sets the maximum motor force in N", returns = "()", type = "function" }, setSpringFrequencyHz = { args = "(frequency)", - description = "Sets the spring frequency in Hertz (0 = disable the spring)", + description = "Sets the spring frequency in Hertz (0 = disable the spring", returns = "()", type = "function" }