I just did this but still face the same issue.
I took libgideros, libua and libgvfs from a fresh 2015.10 release folder and copied them into my repo/Sdk/lib folder (under the arch folders) and I get the same error.
I am on Linux and using the Windo…
I checked by removing it and re-adding it that the folder Sdk/lib/android was generated by my call to buildandroidso.sh
What lib actually contains the faulty symbol ("g_NextId()")?
Is there any oher script I should be using to build the android sdk…
I don't understand this because I am building the plugins from the sources.
As you can see in the pastebin, the error happens when I run buildandroidplugins.sh script.
To build it, I run:
Wether I use the sources inside my android project or the scripts provided in gideros repo, I get errors when building some plugins:
jni/notification_wrapper.cpp:49: error: undefined reference to 'g_NextId()'
Here is the full output:
Sounds good. Would be great to have some kind of unit testing for these kind of things.
Could you tell me if there is a way to use the jni cpp files directly from android studio, so that I can try to patch the files in my project locally ?
Could you provide me with an updated version of libfacebook.so?
I tried to add the jni files to my project but I got an "No such file or directory " for the include in gfacebook.h
Should I be able to add the JNI files to my project and build…
I use the libs provided in "All Plugins" folder.
By the way, I noticed, that for some reason, I have two folders contining the .so
at the root of "bin/Android", I have armeabi, armeabi-v7 and x86 subfolders containing libfacebook.so
and another one …
Well, for example I had to configure things according to facebook website recommandation (https://developers.facebook.com/docs/android/getting-started/). One of those required to add the login activity in the manifest, but I had to change from "Face…
My app is a game on facebook dev website. And I login with publish_actions successfully (I see two facebook permission screen for read and write permissions at login).
I tried with:
I also have a problem here.
I set up my plugins from "All Plugins" without problem, and I tested it fine. I use 3.14 Facebook SDK.
login/logout work, along with all getters.
I can retrieve from gideros all data about friends, pictures, profil…
Okay, I got it working, by addings the ids.xml file as you said and also adding:
in my manifest.
I wonder if this is normal that nothing pointed that out in the logs or in all the game services setup docs on the internet...
I thought this was the error:
06-09 10:20:57.159: W/System.err(955): java.lang.NullPointerException: Attempt to invoke virtual method 'java.util.List com.flurry.sdk.ip.a()' on a null object reference
06-09 10:20:57.159: W/System.err(955): at com.f…
Thanks for the patch, I tried it, I now have the same error as when I called init() right before onStartSession().
It makes me think that I used the bin libraries found there:
@ar2rsawseen I have the same issue as seppsepp.
When debugging, it seems that the error appears when calling FlurryAgent.onStartSession() before any logEvent()
Maybe this is due to the new 5.X SDK, as stated on this page:
@bowerandy, Now its my turn to apologise for the late reply.
Thanks for your response. You are right. I tried running the app under Xcode debugger, and execution did not stop at the breakpoint I had placed in the exit() function.
@atilim, In whic…
I am facing a problem similar to this one, but only with the exported project:
my app needs post score of user and to do this the app needs this permission...
request error 5 Error Domain=com.facebook.sdk Code=5 "The operation couldn’t be …
Hi there, I used the media plugin from gideros labs to take screenshot.
Unfortunately I always get black empty screenshots. What am I doing wrong?
Here is a code sample I use:
Thanks to both of you, I found my way out.
Exported the app allowed me to do the whole facebook config of my project again. There was some errors in my .plist.
It works for me in both app and player.
I'll let you know if I encounter other problems…
Do not use player, it often fail.
Install the app as non player,
and don't forget to remove "fbxxxxx" from GiderosPlayer and add it to your app.
what do you mean by "remove "fbxxxxx" from GiderosPlayer and add it to your app."?
So I tested with your example and on my iPad I have the following behavior when I run it in the player:
- Switch app to FB app asking me once for account authorization
- After I accepted, switch back to another app (Gideros player?)…
Android is working properly if no Facebook app is installed, it does all access granting process through we browser.
I haven't got any logs last time I tried. As for iOS, I used to have an error about NSNetwork not reachable but I did not manage t…
I have an issue using the facebook labs plugin 0.6 on iOS.
When I launch it and try to login, the phone switch to facebook application asking my facebook account to grant access to my application. When I accept it, the phone switch back to my…
I also have issues with iOS.
* When I do a setProducts it calls requestProducts and does not retrieve any remote product.
* The product Id also seem inverted when I debug the plugin in XCode.
* When I requestProducts() and use the xCode debu…
Thanks for the link about player with Plugins, it makes perfect sense!
As for the the io.write("Some Stuff"), I cannot make it work.
When I put it in my Gideros code, I don't see anything in my XCode console, while running the exporte…
Hi, I downloaded the version 1.4.
I got an error looking like this in XCode:
Undefined symbols for architecture armv7:
"_OBJC_CLASS_$_CTTelephonyNetworkInfo", referenced from:
in the new adgoogle lib.
I solved this by adding CoreTelephony.framew…
You usually use print(...) function to write your messages to the output window of Gideros Studio. (this is the preferred and easy way)
On the other hand, any data directed to stdout and stderr is written to the Xcode's console. Therefore, if …