It would be very good a native version for linux. But I never got to do it.
I follow the instructions but there is always some stage in which I am lost. I know it is shameful, but I am a very mediocre programmer for these things to mess with dll, sy…
Well, the plugin is there.
I tried reinstalling the program, see the wine settings but unfortunately I did not find what might be causing this "black screen".
It is playing sounds, displaying the menu when you click the menu bar, and the application…
when I generate the apk it always asks for permission for GPS and location even though I do not use this feature. It's normal?
Add plugin 'require' to your project, check "GPS is not used in this app".
(GPS isn't disabled by default because of comp…
Very good. I love OGG
Doubt, when I generate the apk it always asks for permission for GPS and location even though I do not use this feature. It's normal?
Another is a request that although Gideros works normally via Wine would like to know if the…
Updates from the previous version of Edwina 1.5
1) Using movieclip for all animations;
2) Performance improvements in animations;
3) New coin design;
4) Effects of the collision of coins and enemies;
5) Create and upgrade enemies;
6) Time bar …
@kinrpg do you only get this issue in the player?
Yes. The problem began to appear when I updated Gideros. Before that I used only version 16.04, I am currently using 18.2.1
And I'm sorry, I accidentally clicked Reject and did not find where to und…
Ok @kinrpg, it doesn't seem to be macros causing the issue.
@SinisterSoft I also create all fonts at startup and then re-use them. Even so, I get this problem every now and then. I assume it's to do with too many files open in the player?
I have also seen this issue, but only in the player so far. I assumed it had something to do with too many files open (which is OS dependent and happens if you refresh the player a LOT).
In my case the "invalid font size" is taken from a macro whic…
I must have been very affected by sleep. I swear that at the time I wrote it made perfect sense, but not now.
Thanks for the help, I used the code the way you showed me and now the events are being eliminated correctly along with the sprites.
I did a test using my friends' tips and it kind of is weird.
He continues to run the event for a while before stopping.
There are two scenes, one called Menu1 and the other called Game1.
Each has a button with the function of loading the …
In SM's code (when transion ends):
self.scene1 = self.scene2
self.scene2 = nil
self.tweening = false
I don't know how removeChild works "under the hood" (does it removes attached events? does it remo…
Also try out Defold, it is now a pretty complete package. I use Gideros because it was the best option when I started making mobile games, for the community and because it's so lightweight and without dependencies (Defold requires you to log in with…
I use gideros because I think he's a sweetheart.
Joking aside, I searched and experimented with various engines and frameworks in various languages, and even did some experiments with javascrip, delphi and html5 pure, with java and very quick basic …
Thank you all for the answers. I am not a programmer (I have no idea how these apps work with S & O libraries and basic libraries), but your text helped me understand more about how the program works. In the future I might be able to contribute …
@kinrpg You have it compiled for Linux?
No. I tried to compile some of the previous versions, but in the installation it accused some errors about opengl and the QT.
I have not tried compiling this yet.
I'm running using wine 1.7.55 on Ubuntu 16.04
a) MovieClip[x]:addEventListener(Event.COMPLETE, function)
but I won't use the word MovieClip to name a table, it would overwrite MovieClip class
you can use almost anything else
Now I understo…
@kinrpg yes, there is event complete, however I think it will be casted even on stop action
So does this event run every time the animation stops?
Exactly what I needed.…
Biggest trouble with linux is finding a way to export binaries that would be understood by all distros. I heard that things are moving in Linux world on this topic, but I didn't find a mature solution yet.
There is already appimage, but no problem w…
I understand your point, but even this "limitation" of users represents a few million people. …
These games were well made, very cute and fun, from the impression of being a casino. Congratulations.
I spent a lot of time playing, to understand how people lose money in these games in a real casino lol
I hope upcoming release will help because HTML5 export in it works well for me. I tested it locally on Firefox 49.0.2 for Windows 10 x64 with "Desert" and "Shapes" examples.
I downloaded all versions of 2016. Year Gideros In all of 2016.04 after the…