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kinrpg

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kinrpg
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  • Ok @kinrpg, it doesn't seem to be macros causing the issue. @SinisterSoft I also create all fonts at startup and then re-use them. Even so, I get this problem every now and then. I assume it's to do with too many files open in the player? It's like…
  • I have also seen this issue, but only in the player so far. I assumed it had something to do with too many files open (which is OS dependent and happens if you refresh the player a LOT). In my case the "invalid font size" is taken from a macro whic…
  • I must have been very affected by sleep. I swear that at the time I wrote it made perfect sense, but not now. Thanks for the help, I used the code the way you showed me and now the events are being eliminated correctly along with the sprites. Sorr…
  • Congratulations on the idea you had. A fun and educational game. Good job.
  • I did a test using my friends' tips and it kind of is weird. He continues to run the event for a while before stopping. See below: There are two scenes, one called Menu1 and the other called Game1. Each has a button with the function of loading the …
  • In SM's code (when transion ends): self:removeChild(self.scene1) self.scene1 = self.scene2 self.scene2 = nil self.tweening = false collectgarbage() I don't know how removeChild works "under the hood" (does it removes attached events? does it remo…
  • Also try out Defold, it is now a pretty complete package. I use Gideros because it was the best option when I started making mobile games, for the community and because it's so lightweight and without dependencies (Defold requires you to log in with…
  • I use gideros because I think he's a sweetheart. Joking aside, I searched and experimented with various engines and frameworks in various languages, and even did some experiments with javascrip, delphi and html5 pure, with java and very quick basic …
  • Very good. Do the days change when you reach a points goal or is it by time? Is the quantity of days limited or infinite? When you die have a scoreboard that stores the amounts of days and points?
  • Thank you all for the answers. I am not a programmer (I have no idea how these apps work with S & O libraries and basic libraries), but your text helped me understand more about how the program works. In the future I might be able to contribute …
  • @kinrpg You have it compiled for Linux? No. I tried to compile some of the previous versions, but in the installation it accused some errors about opengl and the QT. I have not tried compiling this yet. I'm running using wine 1.7.55 on Ubuntu 16.04
  • Very good. It worked beautifully on my Ubuntu. I loved the browser for variables and arrays.
  • Nice Roguelike
  • My channel. My mobile and web apps are made with Gideros https://www.youtube.com/channel/UCY1fg0cg8YxdsKz6Pz5Hxzw
  • a) MovieClip[x]:addEventListener(Event.COMPLETE, function) but I won't use the word MovieClip to name a table, it would overwrite MovieClip class you can use almost anything else mclips[x]:addEventListener(Event.COMPLETE, function) Now I understo…
  • @kinrpg yes, there is event complete, however I think it will be casted even on stop action http://docs.giderosmobile.com/reference/gideros/MovieClip/Event.COMPLETE Nice, So does this event run every time the animation stops? Exactly what I needed.…
  • I love this game, I bought it last year and it's very fun and difficult: It surprised me to see that it was done in gideros. I'll check out MagicCat
  • I have used wine and Gideros on Ubuntu desktop to build most of my games. There a lot of Linux users. Me too
  • Biggest trouble with linux is finding a way to export binaries that would be understood by all distros. I heard that things are moving in Linux world on this topic, but I didn't find a mature solution yet. There is already appimage, but no problem w…
  • I don't know, but I'm interested to find out... Why are you asking? Linux is limited in terms of users as compared to HTML5, iOS, Android, Windows or Mac. I understand your point, but even this "limitation" of users represents a few million people. …
  • These games were well made, very cute and fun, from the impression of being a casino. Congratulations. I spent a lot of time playing, to understand how people lose money in these games in a real casino lol
  • Export html5 is working correctly, I love you all!
  • I hope upcoming release will help because HTML5 export in it works well for me. I tested it locally on Firefox 49.0.2 for Windows 10 x64 with "Desert" and "Shapes" examples. I downloaded all versions of 2016. Year Gideros In all of 2016.04 after the…
  • The new implementations are very interesting and has been fixed the bug with the player. New problem, any app (even examples) exported to HTML5 does not work. When you open your local Firefox or hosting on a server, unlike previous versions of the e…
  • There is at least one other good reason to have the user click on the app: on most browsers, sounds are not allowed to play until the user click at least once. Yes, so it's interesting for the game in html5 attract the click of the player, either th…
  • I think what happens is that in some servers that you upload the html5 they display the gideros.html within a or through an include ... I think that causes a browser loss of focus and he does not know where you run the keyboard.
  • Well, it looks like I found the problem. On several occasions when loading gideros.html file is necessary for the browser to a focus on the html of the body. I realized that if I keep clicking on the logo Gideros loading, then the keyboard works nor…
  • @kinrpg Do the up/dn keys work in this for you? http://www.sinistersoft.com/bacteria/gideros.html if so then it must be your code somehow? Hi, I press the up and down and nothing happens. Click, mucisas animations and function normally. I used g…
  • Chrome and firefox. Touch and click is working.