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kinrpg

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kinrpg
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  • It would be very good a native version for linux. But I never got to do it. I follow the instructions but there is always some stage in which I am lost. I know it is shameful, but I am a very mediocre programmer for these things to mess with dll, sy…
  • Well, the plugin is there. I tried reinstalling the program, see the wine settings but unfortunately I did not find what might be causing this "black screen". It is playing sounds, displaying the menu when you click the menu bar, and the application…
  • when I generate the apk it always asks for permission for GPS and location even though I do not use this feature. It's normal? Add plugin 'require' to your project, check "GPS is not used in this app". (GPS isn't disabled by default because of comp…
  • Very good. I love OGG Doubt, when I generate the apk it always asks for permission for GPS and location even though I do not use this feature. It's normal? Another is a request that although Gideros works normally via Wine would like to know if the…
  • Updates from the previous version of Edwina 1.5 1) Using movieclip for all animations; 2) Performance improvements in animations; 3) New coin design; 4) Effects of the collision of coins and enemies; 5) Create and upgrade enemies; 6) Time bar …
  • @kinrpg do you only get this issue in the player? Yes. The problem began to appear when I updated Gideros. Before that I used only version 16.04, I am currently using 18.2.1 And I'm sorry, I accidentally clicked Reject and did not find where to und…
  • Ok @kinrpg, it doesn't seem to be macros causing the issue. @SinisterSoft I also create all fonts at startup and then re-use them. Even so, I get this problem every now and then. I assume it's to do with too many files open in the player? It's like…
  • I have also seen this issue, but only in the player so far. I assumed it had something to do with too many files open (which is OS dependent and happens if you refresh the player a LOT). In my case the "invalid font size" is taken from a macro whic…
  • I must have been very affected by sleep. I swear that at the time I wrote it made perfect sense, but not now. Thanks for the help, I used the code the way you showed me and now the events are being eliminated correctly along with the sprites. Sorr…
  • Congratulations on the idea you had. A fun and educational game. Good job.
  • I did a test using my friends' tips and it kind of is weird. He continues to run the event for a while before stopping. See below: There are two scenes, one called Menu1 and the other called Game1. Each has a button with the function of loading the …
  • In SM's code (when transion ends): self:removeChild(self.scene1) self.scene1 = self.scene2 self.scene2 = nil self.tweening = false collectgarbage() I don't know how removeChild works "under the hood" (does it removes attached events? does it remo…
  • Also try out Defold, it is now a pretty complete package. I use Gideros because it was the best option when I started making mobile games, for the community and because it's so lightweight and without dependencies (Defold requires you to log in with…
  • I use gideros because I think he's a sweetheart. Joking aside, I searched and experimented with various engines and frameworks in various languages, and even did some experiments with javascrip, delphi and html5 pure, with java and very quick basic …
  • Very good. Do the days change when you reach a points goal or is it by time? Is the quantity of days limited or infinite? When you die have a scoreboard that stores the amounts of days and points?
  • Thank you all for the answers. I am not a programmer (I have no idea how these apps work with S & O libraries and basic libraries), but your text helped me understand more about how the program works. In the future I might be able to contribute …
  • @kinrpg You have it compiled for Linux? No. I tried to compile some of the previous versions, but in the installation it accused some errors about opengl and the QT. I have not tried compiling this yet. I'm running using wine 1.7.55 on Ubuntu 16.04
  • Very good. It worked beautifully on my Ubuntu. I loved the browser for variables and arrays.
  • Nice Roguelike
  • My channel. My mobile and web apps are made with Gideros https://www.youtube.com/channel/UCY1fg0cg8YxdsKz6Pz5Hxzw
  • a) MovieClip[x]:addEventListener(Event.COMPLETE, function) but I won't use the word MovieClip to name a table, it would overwrite MovieClip class you can use almost anything else mclips[x]:addEventListener(Event.COMPLETE, function) Now I understo…
  • @kinrpg yes, there is event complete, however I think it will be casted even on stop action http://docs.giderosmobile.com/reference/gideros/MovieClip/Event.COMPLETE Nice, So does this event run every time the animation stops? Exactly what I needed.…
  • I love this game, I bought it last year and it's very fun and difficult: It surprised me to see that it was done in gideros. I'll check out MagicCat
  • I have used wine and Gideros on Ubuntu desktop to build most of my games. There a lot of Linux users. Me too
  • Biggest trouble with linux is finding a way to export binaries that would be understood by all distros. I heard that things are moving in Linux world on this topic, but I didn't find a mature solution yet. There is already appimage, but no problem w…
  • I don't know, but I'm interested to find out... Why are you asking? Linux is limited in terms of users as compared to HTML5, iOS, Android, Windows or Mac. I understand your point, but even this "limitation" of users represents a few million people. …
  • These games were well made, very cute and fun, from the impression of being a casino. Congratulations. I spent a lot of time playing, to understand how people lose money in these games in a real casino lol
  • Export html5 is working correctly, I love you all!
  • I hope upcoming release will help because HTML5 export in it works well for me. I tested it locally on Firefox 49.0.2 for Windows 10 x64 with "Desert" and "Shapes" examples. I downloaded all versions of 2016. Year Gideros In all of 2016.04 after the…