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MoKaLux

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MoKaLux
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  • what is .GApp? Is it for mac, html?
  • I think you forgot to add require "scenemanager" require "easing" https://wiki.gideros.rocks/index.php/SceneManager https://wiki.gideros.rocks/index.php/Easing
  • thank you mister wiki updated according to your answer.
  • kinrpg we agreed recently to only use english for the wiki, see this post: http://forum.giderosmobile.com/discussion/comment/64594/#Comment_64594 To be honest that is impossible to translate the whole wiki into any language You have to put tags …
  • Gideros 2018.12 is here! There are lots of exciting features, improvements and fixes in this release which should hopefully tick at least one box for just about everybody. Please browse the changelog below for full details! Gideros 2018.12. Our mo…
  • new demo available, some testers? please https://mokalux.itch.io/3d-to-spritesheet thank you
  • I think I am done with the tool You can see an example of a mixamo exported anim (same link as above https://mokalux.itch.io/gcgj30-parkour) Should update the itch.io page for the tool soon. Tell me what you think please PS: I have used rrra…
  • A first test I did for a gj using the tool. So I took a huge 3D city from cgtrader (a free obj model) then I picked up an angle (facing right in this case), scaled it and generated a 5128*861 picture of the whole city. You can see the result here h…
  • No, Sprite:setSkew() doesn’t have a short description (in the method list on the Sprite page itself) Fixed all missing Sprite gideros description (quick and dirty )
  • Sorry rrraptor a little bit off topic crossFade: https://github.com/gideros/gideros/pull/502
  • marvellous mister hgy29, in my case setting it to zero looks good, thank you a bunch for your help. PS: I should commit some changes to 3dbase soon Oh and I need to read the learnopengl pdf I downloaded just a couple of days ago
  • Wow, nice work Paul! Feel free to improve the 3DLib, it will benefit to everyone. The highlight can be changed (specular value) in the shader, all we need is to make it configurable from lua, through a shader constant. I am trying to get rid of (or …
  • https://github.com/gideros/gideros/pull/482 Transition function should be "SceneManager.crossFade" for consistency, I thought I had made a pull request for this
  • yes positioning and size as well (for buttons and pixels) I like it because once I know what buttons I need I can program them in gideros and then modify the UI as I wish for both size and position. I use it a lot in gideros (box2d, r3d, cbump, now…
  • btw rrraptor I used Tiled for my gui.
  • - mouse could rotate the view (or ctrl+mouse or alt+mouse or something) - buttons remain hovered randomly even after i move the cursor away I will test, see if I can achieve those For the buttons I may remove all the hover effects and leave only …
  • I have 104 buttons !!! that's why I was a little bit concerned, and I think my latest change (see post above) was needed Thank you rrraptor for your answer
  • I have a question for you guys Is using mouse hover in an app a frame killer? For example I have this code to check if a button is hovered with the mouse: elseif self.params.hover then -- hover, you can do whatever fx you want :-) new 20210115 if…
  • SOLVED In the g3d format animation isn't handled frame by frame, but by effective time. You are counting keyframes, that is the moments in time where the movement change in direction (or orientation or size), that's not what you want. But you can…
  • @antix just some notes for the wiki: https://wiki.gideros.rocks/index.php/Bitmap.new -don't forget to put __NOTOC__ at the top of the file when you don't want the TOC to show up -we are not supposed to use [[Special:MyLanguage/Bitmap|Bitmap]] you sh…
  • imho the Documents folder always points to the path you define. If you do: myprefs = "|D|saveprogress.txt" then as long as it is the same path in your app it will point to this file, at least that's what I experience on windows apps.
  • plus this one it's in french but just mute the audio and watch it
  • welcome to the forum this should help: https://wiki.gideros.rocks/index.php/SceneManager
  • @rrraptor made a pull request + gideros wiki updated https://wiki.gideros.rocks/index.php/Mediamanager:getFile * + https://wiki.gideros.rocks/index.php/Mediamanager:saveFile ** *tested on windows 10 **untested
  • I asked for one solution and I get 4! oh I love gideros and the community so much So here you have folks 4 ways to get your files. Mr rrraptor I will add your answer to the wiki (ps: I have just downloaded your imgui example) Thank you, thank …
  • and also stumbled upon rrraptor's one using imgui with a more modern look; https://github.com/MultiPain/Gideros_examples/tree/master/ImGuiFileDialogDemo
  • YES I FOUND IT! https://github.com/gideros/gideros/blob/2e4aa2fd3550a7c4d2da9a5d9ac755bfe68d4eae/plugins/gmedia/source/mediabinder.cpp#L165 GIDEROS HAS IT ALL AMAZING bonus: function AnimationScene:browse() local function mediareceive(e) -- res…
  • I'm making some small amount of progress with my Gideros Visual Studio integration and have discovered a few annoying things regarding the wiki... 1. Some function parameters have spaces in them. This is very bad, please don't do this anymore I've…
  • does anybody have another use for os.execute(...)? that would be good to know I looked for c function and tried this: os.execute("dir") os.execute("dir "..lfs.currentdir()) but nothing happens
  • Also, if you press CLTR+R while player window is focused, you will get this: "cannot open init.lua: No such file or directory" but if you restart app from gideros then its OK. Yep can confirm that plus if you have player stay on top activated it get…