@talis, if you ever get a reply from, the Widget Candy people you are lucky indeed. I sent multiple bug reports and received one random reply about one of my issues. Shame really as that and there Particle system look ok, but why spend money if no s…
aha that works (bangs head against wall) , no idea why when I tried that it didn't work for me but long since deleted the attempt and yeah sprites are cheap. Thanks (Y)
Your thoughts on applying it to untransformed coordinates make perfect sense, j…
That makes no sense, especially as getWidth and getHeight return the SCALED size.
I could understand if there was a flag to say local or scaled but to have no option of scaled just seems odd.
I tried using a container sprite and no matter which way…
I have an app deeply dependent upon it, but only for premium (subscription) features so the fact I will now have an increased monthly bill to host the server and mongodb is ok.
However it has not really gone open source. The actual Parse server cod…
I don't know the code you are referring to but tileset looks like an offset to me (so integer).
The if statement is checking that it is not nil, if not it is assigning whatever is in the table at that location to tilemap.
I have not put any other Ad network in place and I only have Admob running test adverts.
It is really weird, trouble is it's in the middle of complete game so not easy to post code!
I will see if I can make a simple example tomorrow.
Yeah that is what they told me when I got in touch. Something is not aligning correctly - no idea what.
I have used chartboost without problem in the past in native app's and compared the code and can't see anything wrong with the plugin
Never got to the bottom of it, in the end if I get that error I just ripple down to the next ad network and next time around it works.
It works fine in native Android apps for me however.
After doing all of it I now plan to rip it all out and star…
Just realised I had pasted the wrong one , the work in progress ...
Anyway here is the working one :
The error is basically that setLatestEventInfo(....) has been removed from the latest version so I just grabbed some e…
So it's all working now, as I am compiling in Android Studio using compileSdkVersion of 23 (with a min of 16 and target of 19) the notification class did not compile.
Here is a pastebin with the modified GNotification : http://pastebin.com/H4bZQ1vn
My two test devices are 14 and 16,just tried it and crashes are gone and thanks for explanation.
Will continue my notification quest tomorrow :-)
I have made some updates to the handler for newer android builds (it wont build against the latest) wi…
So just tried to track down the bundle, so in the onResume in NotificationClass (which surely should have no bundle!) , I added
for (String key : bundle.keySet())
Log.d("Bundle Debug", key + " = \"" + bundle.get(key) + "\"");
Output is :…
@john26 never trust a salesman :-), I've been hit with free with Unity in the past, had a good year and went from free with needing to pay $225 a MONTH for Pro,Pro iOS and Pro Android so did a Google to double check and then found those old pages.
I've had a near identical issue with a native app I wrote on iOS about 2 months ago, the new Xcode is crap, lets things archive that should fail.
I first tried the bitcode on/off but that did not solve it.
Turned out to be not linking a library (wa…