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misterhup

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misterhup
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  • Same error... "|T|image.jpeg: Error while reading image file."
  • @unlying I used logcat and well the problem might not be what we initially thought. Did you by any chance make your project with Gideros 2017 or a version prior to it? Because if so, you may have the same problem I had. And so I may have a solution …
  • @antix Ok. That makes a lot of sense now. Problem here is that the project exports only without the Google Play Services Plugin, which throws out an error when exporting with. Should my app work without it? I am still confused about the whole thing.…
  • @antix but isn't the ID exactly something like com.whatever.game? ( for me was com.hupspace.longbunnyboi, which I did take from the Google Play Developer Console) I looked up App Id and that's what I ended up with. If that is not it, where can I fi…
  • Ok so something is wrong here. I'm having the same issue. Managed to export my game with Admob but the moment I run the app on a device it crashes (works well on the player). I will try Unity ads as well, see how they work, but this has to be addres…
  • Ok so I got it to work!! Updated Gideros to the latest version, but kept getting the same errors except the gradle one which got fixed because of that (pretty obvious looking back now). Then I removed the google play services but retained the gaming…
  • New update on the situation: things are worse than I thought. After about 8 hours of spelunking in the depths of stackoverflow I may have found the problem. Essentially, there is not just one problem. There's something wrong with everything from the…
  • Ok so everything I do leads me to this: "Failed to resolve: com.google.android.gms:play-services-ads:16.0.0" This was the result of me messing with Android Studio
  • Ok so I took some screenshots. I'm pretty confused about this whole thing and I hope these can help someone explain me what is going on, because I swear I've tried everything. This is just to show that I have the ads plugin. The other I don't eve…
  • I did, I changed it and still I get the same error.
  • Seems like I have the same problem. Maybe I take the wrong approach when setting up the google services version? What steps exactly am I supposed to take in order to change the version of the google services?
  • It has to do with the fact that I am manipulating it's size but that is not the only reason. It does make my approach the most flexible though, so that is why I want to keep that in. If I were to keep the same body, it would make messing with it's d…
  • It worked! Thanks a lot!
  • One more thing on this subject: is there a way to send the email in an automatic fashion? Basically I'm trying to make a sort of security app and I want the email to be sent without the user noticing. Are there any ways?
  • Thanks a lot! I need it to work just on Android anyways, but I have a question: Is there a way to add a file or a photo from the device to send using this method?
  • @ar2rsawseen Can you give me some step by step instructions on which folders to copy and where to paste them more exactly? (because I get confused at the first 2 instructions you gave me, but did everything else right,I suppose). I apologize because…
  • @john26 They are static, Box2D speaking, but they move accordingly to some custom physics I made changing their position/rotation each frame. And when I mean colliding I basically mean touching (because I use Box2D just for its precision to detect …
  • So I went back to work on this project and I did everything as instructed, but it does not work. And also I do not get any errors. I'm pretty sure I mess something up with the folders. Here is where I get confused at. I go to Gideros installation/Al…
  • All I actually want is to detect collision between 2 static box2d objects... So do I get this error because they are static?
  • Never mind, I am dumb. I just couldn't find the function anywhere. I figured it out now. Thanks
  • Ok, I understand, but how do I set a scale mode?
  • @ar2rsawseen It works on PC but I get this error when I try to run the app on the phone: Uploading finished. main.lua:2: module 'microphone' not found: no field package.preload['microphone'] no file './microphone.lua' no file '/usr/local/share/lu…
  • Also don't underestimate my silliness, if I keep the questions at this rate, I may very well catch up )
  • The rotation one, so when I rotate the sprite, it will surround that point.The only problem here is that it seems that "setAnchorPoint" works differently for box2d object, compared to the way it works with normal sprites...
  • main.lua:2: attempt to index global 'Microphone' (a nil value) The same error I got yesterday when I tried to play with this plugin... I checked the plugin folder, everything is there and I'm running the latest gideros version on Windows... Please t…
  • @ar2rsawseen I can't figure this out :-(( Is it even possible to constantly record while the app is running and print the volume every couple of milliseconds? If so, can you give an example? [-O< [-O< [-O<
  • @antix I have to say, is really impressive what SAT can do, but isn't there a way to play with the object's anchor point? It seems that SAT doesn't allow scaling or changing the anchor point of a box. It seems that that's the only thing it is missin…
  • Yes it did! Thanks!
  • Thanks a lot! I got it to work Also I found a way to do it using a bunch of rectangles positioned on the sprites axis and checking the collision with every one of them. It is a little too grindy and your method is better in my opinion, so Ill go w…
    in Bump Comment by misterhup March 2016
  • Well is there any better way to do it then? I just want to detect collision between 2 rotated sprites. That's all. :-/
    in Bump Comment by misterhup March 2016