For the crash info for simulator:
iOS[82958:10107956] -[MTLTextureDescriptorInternal validateWithDevice:], line 1414: error 'MTLTextureDescriptor: Depth, Stencil, DepthStencil, and Multisample textures must be allocated with the MTLStorageModePriva…
No matter the metal is enabled or disabled, after removing the OpenGLES.framework, the warning disappeared.
Is this framework redundant and can be removed safely?
Then the warning is reasonable and can just be ignored?
What about the crash in simulator?
I did several times to export the project with enabled and disabled the metal, and the upside down only happened when enabled. I will provide some useful in…
I can not export lua file any more.
take the Bird Animation example, the exported lua file only has main.lua.
All other projects have the same problem. What's happening?
I have get the following two reports have the same above stack trace:
1.
Broadcast of Intent { act=android.intent.action.SCREEN_OFF flg=0x50200010 (has extras) }
2.
Input dispatching timed out (Waiting to send non-key event because the touched wi…
Oh, I see.
I did not see any user reviews about the crash.
However, too many crash will have bad effect on the ranking for the game.
Will it be possible to avoid this kinds of crash?
Are your games made by Gideros have this kinds of crash in google play?
I do not think it's caused by my scripts. Because it crashed in only a small part of the users.
On Mac OS
For 2019.5
/Applications/Gideros\ Studio2019.5/Gideros\ Studio.app/Contents/Templates
For 2019.9 and 2019.10
/Applications/Gideros\ Studio/Templates
Why from 2019.9, the Templates folder is moved outside, and when export the project, show the error: Template source not found:Templates/AndroidStudio/Android Template