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antix

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antix
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  • @SinisterSoft about 7 seconds on following loads.. still too slow though
  • @SinisterSoft a good 20 seconds in FireFox
  • The main issue with a Gideros powered website is that whilst it takes only 30 seconds to start up.. that's about 29 seconds too long for the majority of people. Oh, and if you want to compare features then you wouldn't say "Corona" you would say "o…
  • The guy gets other basic stuff wrong too like telling the audience that ZeroBrane is spelled ZeroBrayne. Its kind of sad that somebody with a large audience misrepresents different systems (yes, not just Gideros) because they didn't research the sub…
  • You say non informative but he reads through the benefits from the Gideros website. If Gideros doesn't bother to tell people about the benefits that he is reading verbatim from the website.. it's not his fault if the information is not present there…
  • @Ninjadoodle Aren't all macs using the same hardware so don't have driver issues? I dunno.. I'm not rich enough to have an apple
  • @hgy29 awesome! I'll give that a try tomorrow hopefully and report back
  • @pie @chuz0 specifically asked if anyone had an example for Gideros where @oleg just pointed him back to the projects github page.. a page that @chuz0 had most likely already found.. which does not contain the requested information I was asking ab…
  • @oleg, there is no "Gideoros" example on using jumper on that site but I was just looking there and it raises an interesting question or two.. 1. Jumper supports a load of different algorithms for pathfinding. Do some perform better than others in …
  • @aditya do you have Android Studio installed? That seems to be the easiest way for Gideros to do what it needs to.
  • @SinisterSoft is correct, you can just reuse one bitmap and use set its region and other stuff like scaling and orientation. It is easiest to store your 9 patch bits inside a TexturePack for more ease too
  • @hgy29 thatt's very handy to know, I'll try to remember! Pretty much all asset packs you buy on the internet have parallax scrolling backgrounds that are stupid sizes like 1821and so on
  • @hgy29 another great fix. I didn't quite get what @MobAmuse's issue was until I went to export an APK and discovered it couldn't find the key! I'm glad I didn't have to come in and moan more
  • @hgy29 great stuff, look forward to updating my game with the fixed one
  • So.. bug? not bug? something totally different?
  • I feel the context here is totally different but meh, as I said.. it works for now.
  • I can't speak about Unreal Engine yet, I'll probably start getting into that later in the year. If it's anything like older versions that I've used in the past it should be a breeze IMHO Unity has always been a pile of junk, I've messed about with…
  • @hgy29 sounds great! I actually removed dependencies for both drive and plus in Android Studio.. found the menu again.. "Build > Edit Libraries and Dependencies" I'm pretty sure removing those and modifying those two lines in t"GameGooglePlay.ja…
  • @talis, mate.. I don't need this type of experience heheh. I'm a user which to me implies who just wants to use Gideros, not update it. Thus far my experience has been one of utmost frustration and annoyance I'm afraid. @hgy29 I commented out that …
  • Yep I remember that I will need to disable that. I've got the thing compiling in Android Studio after spending most of a day f**king about with it. Really.. this kind of thing is best done by somebody who knows what they are doing. It would take so…
  • Well I exported my project and imported it into Android Studio and immediately it had all sorts of errors and just fails to compile. I'll give it one more try once I format my system today. So if I decide to go with the direct export method I edit …
  • Okay what if I'm just exporting directly to APK from Gideros Studio? That won't work? I try to avoid Android Studio like the plague, I really don't have any fond memories of using it.
  • If I had any idea how anything worked under the hood in Gideros I would have a go, but there's no documentation on how to make modifications to existing plugins I'm assuming Id use the files in "C:\Gideros\All Plugins\gaming" and compile one of th…
  • Hmm, I didn't have Android Studio installed! It's working in 2018.10 but I'l tru 2019.1 again when I reformat back to windows 8.1 from wincrap 10.
  • @hgy29 Okay the official word is... December 6, 2019 The Drive Android API is shut down and all connection attempts will be refused. Clients must migrate by this date. I don;t use any save/load stuff, does anyone else? Regardless.. if those features…
  • I don't think they look that terrible man I guess there are other places offering the facility to have leaderboards and achievements? I dunno. Using googles seems quite easy. I think that this issue is resolved quickly because a bunch of my games…
  • I'm trying to build an Android Player with the latest version of Gideros, installed on a fresh install of windows 10 (v1809) and JDK installed with default install options. Attempting to export the APK gives the following error.. ERROR: JAVA_HOME i…
  • I'm pretty sure IAP doesn't need play services but if you want leaderboards and achievements.. you need play services unfortunately. Someone with more knowledge should be able to clarify however
  • Processor manufacturers would find a way to make it work in their favor, just like the food companies do. They advertise their products like "fruit Rollups, with real fruit" and most people buy them without even looking at the stuff on the back of t…
  • Really it's just apple being greedy I reckon. When your profits start falling.. force users with perfectly operational older machines to buy an upgrade