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antix

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antix
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  • @hgy29 Any progress with the export script? Many things are reported as having no description when they actually do. Sprite:setSkew() is one example.
  • @talis I have a strange feeling that @GriseldaBurroughs is a bot. If not then I'd just say don't bother with Gideros, go with whatever is recommended for the hardware you have. You probably can't go wrong with Unreal Engine.
  • I've updated the first post to explain that currently the syntax checking in the language server does not support and of the Gideros Lua Enhancements. With a bit of luck the aforementioned functionality will eventually be implemented, but for now t…
  • Oh, I had no idea about the content thing, sorry. I also only used the special tag because I saw it somewhere else.
  • Resolved issue with disabled deleted extensions causing crashes. https://github.com/Antix-Development/VSCode-Gideros-Debug/issues/7 1.0.11 contains the fix.
  • I'm trying to figure out how to add the special Gideros stuff like macros and operators to the Language Server but it's tough going. I notice on the wiki that every function name in the Application namespace are not lowercase, as they should be.
  • @rrraptor With insights from @hgy29 I've managed to resolve the issue where lua based plugins do not work. I've published the fix in 1.0.8 which should be available soon. I forgot to put the fixed files into the distribution yet again! Sorry, 1.0.…
  • Beautiful stuff, thanks @hgy29
  • The studio and the export tool. I thought you might say that. I have no idea how to implement that right now. Is there any way to tell if the plugin is a lua one?
  • @hgy29 So Gideros Studio injects them? Or Gideros Player?
  • @rrraptor Okay I managed to reproduce your issue by creating the sameproject. The problem was in my code to manage !NOEXEC files. I've fixed the problem and have published 1.0.7 which fixes it. The update should be available in the next 10 minutes.…
  • @hgy29 Could you shed some light on how do the SceneManager and Easing plugins work? As @rrraptor said previously, there are no DLL files for them.
  • @keszegh I hadn't noticed, there's an ever growing list of other issues to address Actualy... other Gideros only operators such as "+=" cause the outline to not work *sigh*
  • @keszegh Good to hear No update on the plugin issue yet, I am having trouble trying to figure out how I'm supposed to (or if I'm even supposed to)_ send plugin information to the player from VSCode.
  • @keszegh Yes, it works for me. I downloaded your project again, uninstalled and reinstalled Gideros Debugger and it works in VSCode. Are you now running 1.0.6 of Gideros Debugger?
  • @rrraptor That looks like a small project, are you able to send it by PM or something? From just a screen dump it will be impossible for me to reproduce that.
  • @rrraptor Hmm. I've never even noticed that SceneManager was made into an actual plug-in... I still use good old SceneManager.lua. I'll have a look and see what I can see I wonder if maybe the Gideros Player doesn't have SceneManager embedded? how…
  • @keszegh I got your PM and looked at your project... Once I excluded API.lua, other.lua, and temp.lua from execution... it runs for me. I see in those files there is some text at the top --!NOEXEC, and after looking at the wiki I see that this (and…
  • @keszegh Okay got it. I'll have a look Very strange. In both Gideros Studio and Zerobrane Studio, the file API.lua is accepted. When launching from VSCode there's an error API.lua:8: '+=','-=','*=', '/=', '%=', '^=', '=' expected near 'ImGui' If …
  • @keszegh what the... have you a small project that you can attach that still has the issue? Maybe even just the .gproj file would suffice. It is also possible that I didn't update the DLL in the updated version. I'll check that... Yes.. I forgot t…
  • Okay I discovered the whole access denied issue was due to a typo in the original extension. It's fixed now https://github.com/Antix-Development/VSCode-Gideros-Debug/issues/1 I've also modified the default launch.json configuration so you don't ne…
  • @keszegh Ahh nice find on the "variables in outline" thing. Last time I looked for such a solution it didn't exist With regards to the access denied issue, I've discovered the problem, and it's to do with when Gideros was changed to have the "asse…
  • @keszegh Okay I've got it installed on my test machine and I've also got the access denied error. I can now begin fixing it On my main machine where everything magically works I can use "" and it's all fine, even though the editor shows a syntax e…
  • @keszegh Using the VSCode variable like that to load the gproj file is very cool, and I've noted that workspaceroot is indeed depreciated. I'll update everything accordingly @rrraptor If you could paste that code into a reply that would be good T…
  • @rraptor Okay trying to recreate the scenario you presented using your screenshot is nigh on impossible. Would you be so kind as to paste the source as text so I can input it on my system to reproduce the error? Currently the debug extension has no…
  • @hgy29 I've only noticed that every nameSpace reports "Missing summary description" in the errors array in "https://wiki.gideros.rocks/gidapiref.json", however the nameSpaces actually contain descriptions on the wiki. Maybe the script isn't getting …
  • I've also discovered that some return value descriptions begin with numbers. EmmyLua doesn't like these and they really aren't needed. I've already fixed the offending wiki entries.
  • @MoKaLux maybe most but Noise (https://wiki.gideros.rocks/index.php/Noise) for example is not ordered very well All bad parameters have been fixed Can't agree on the wiki being good though mate
  • I'm making some small amount of progress with my Gideros Visual Studio integration and have discovered a few annoying things regarding the wiki... 1. Some function parameters have spaces in them. This is very bad, please don't do this anymore I've…
  • I'm beginning to test what I have and even though it's pretty rough, I'd like to publish it as a VSCode extension soon. Whilst creating documents I notice that giderosmobile.com does not support HTTPS and can not be added as a hyperlink in the docu…