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hgy29

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hgy29
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  • At last! MiniGolf Runner is now live on FB Instants. Much more fun to try and beat friends scores. Here it is: https://fb.gg/play/minigolf_runner
  • Actually putting a sprite layer to stop event propagation is so common that I think gideros should have a simpler api to do it
  • I was curious if humanity invented something better, checked what they have in aaa industry, in ue4... nope, no silver bullets, it seems that interfaces will stay painful forever Actually I have been using a nice UI editor called JFormDesigner fo…
  • Note that when using Core.class() to create a sub-class, the arguments sent to your new/init function will be used to call the superclass init too, which can have undesired effects. To handle this, I use my own Core.class call: Core.classArgs=funct…
    in base class Comment by hgy29 August 13
  • @Nanocore, be careful, the parameters set 1 aren't the same as you used, they are columnWeights and rowWeights, not columnWidths and rowHeights
  • Your issue here is that your images (Pixels) are created at full size of the texture, and thus exceed your layout available space at first sight, and it looks like gideros doesn't deal with that case very well. It tries to though, but there is proba…
  • setLayerParameters() allows to explicitly specify the minimum width/height or each column/row of the grid used to layout children, and the eventual weight of row/columns, that is how much of the extra space should be allocated to this row/column, if…
  • For 3d there are only 2 programs: UE4 and Unity all the rest is crap Well Gideros suits my needs for 3D so far (I am working on my second 3D game with gideros). If I ever need something gideros can’t do, I’ll add it to gideros anyway
  • Actually the issue was probably the same one as @john26 mentioned too
  • I think game examples would be nice. I don't mean full games, but playable basic game mechanics such as platformer, match3, runner, etc
  • Fixed: https://github.com/gideros/gideros/commit/84d3f69091a5fd2b298a95688ced04f3f5179209
  • Thanks. BTW I heard rumors that OpenGL will still be available under iOS13, so we aren't in such a hurry after all. But on IOS13, OpenAL is deprecated too...
  • @MobAmuse, any chance you could reproduce the issue in a small test project ?
  • it seemed to me that I was the only guy in this forum still being interested in FB About syncing game between FB Instant and, say, Android with FB Login, it is almost impossible since player ids are voluntarily made different for each app on facebo…
  • Guys and how to anchor only one axis? setAnchorPointX(0.5) Generally speaking, you can't do taht with setAnchorPoint, you'll have to use getAnchorPosition followed by setAnchorPosition, leaving the axis you don't want to change at its previously …
  • One way forward would be to develop a minimalist FB plugin, that would just take care of login/token generation. Once we have the token, Graph API can be called using UrlLoader I think...
  • Developers want platformers, and people want runners !. Sad but true, according to my own recent experience...
  • Well, sorry to say that but in the case of Facebook plugin, don't bother using it: it relies on an old facebook SDK which facebook no longer accept now. I tried two times to upgrade gideros to the new facebook SDK and gave up: they changed their API…
  • I wasn’t aware Android was heading the same way as iOS, disallowing cleartext http by default. Good to know. found this: https://medium.com/@imstudio/android-8-cleartext-http-traffic-not-permitted-73c1c9e3b803
  • Already done in new template: https://github.com/gideros/gideros/blob/master/ui/Templates/AndroidStudio/Android Template/app/src/main/AndroidManifest.xml
  • @PaulH, I uploaded the newly built template. It should log HTTP errors to logcat. You can get it using the same link a few posts above.
  • why not just test for a function ? function test() print ("test1") end a={test,0} if type(a[1])=="function" then a[1]() end
  • I don't know LUA, so if I could find a full version of Liquidfun it would be better than starting from scratch learning a new language. I am confused. Gideros is LUA based, so if you are looking for a liquidfun implementation for another language, I…
  • If your goal is to attract tourists, the game should be globally popular If your game is for the local, then you will not be able to use it to promote tourism .. It isn't my goal, but don't worry I have my idea
  • I removed the last four entries in tools category. I remember @ar2rsawseen once told me that the only way to remove those entries was to delete them directly from the database. That's what I did.
  • @PaulH, if that doesn't work, then best way forward would be to print the details of the issue that caused the ERROR event to be reported in logcat. Ideally it would be great if it could be reported to lua, but that's more work. I am compiling a ne…
  • To be honest, I don’t expect it to be successful at a large scale, but I hope it will be noticed locally since I will use local facts for the plot and my scenes will be like a city tour. If it has some success, other cities might want to hire me to …
  • I would like to add a continuous flow of water in the environment, but unfortunately I found that the Box2d/liquidfun version included in Gideros is buggish, as it lacks some file and declarations (for example ParticleEmitter); If something is mi…
  • Guys, you somehow made me want to have a go at a point & click adventure. I have been thinking about it for a week or so now, and I decided to avoid the graphics 'problem' by using real pictures instead of drawings. I've got the starting point o…
  • This reminds that I forgot to tell you: I added two news calls to core gideros (in next release) to check if a permission was granted and request new permissions. Of course they will be implemented only for Android.