Awesome news hgy29! Can't wait to try it out!
In case it helps, here is a "unit test" I made to test out the various font conditions:
local fontO = TTFont.new("PressStart2P.ttf", 10,"", false,1)
local font = TTFont.new("PressStart2P.ttf", 10,"", …
In case it helps anyone, here is my custom class below. It turns out that if nowrap is turned on, or a width is applied, the outlined text gets skewed more for every space and less for every line break ("\n"). Hence the extra checks. One known issu…
I also see that when it wants to wrap the text and I prevent it by adding w=N or _NOWRAP, the offset is doubled. Agreed, composite is a great solution and probably best for a future update .
For now I'll update my custom TextFieldO (drop in repl…
Adding this simple test code afterward fixes it (where textO contains the extra padding):
if o.flags == FontBase.TLF_CENTER then
local delta = textO:getWidth()-text:getWidth()
elseif o.flags == FontBase.T…
So, calculating the width of the text does not take into account the extra padding?
I would expect centering to be correct, and only right to be skewed.
In right justified, why doesn't the black text line up exactly on the right line? It instead i…
FYI, for awhile now the latest mac OS always prompts "Enable firewall ports?" whenever I open Gideros Studio/Gideros Player since it isn't signed.
In case it helps anyone else, I run the following after I install the latest to avoid clicking every …
Four years ago I just have my project create different builds for x86, arm, etc and deleted the .so libraries I didn't need (if you don't reference in code they don't need to be there), so each build was about ~2 MB for the game. It wasn't that hard…
Someone did create one here that I used for panning and scaling in a previous Gideros game:
I had to customize it for my needs slightly, but it worked mostly out of the box.
Hope it helps!
Hi hgy29, just confirming that it was the one in the Players folder. I guess I always assumed that's the latest and build/push out to my devices when an update comes out. Although, I had to manually copy about 20 files from the plugins folder to get…
Not sure if hgy29 saw my update to the above message, so posting a new one.
Update after use -
1. The font spacing works perfectly now. Thanks!
2. Minor Annoyance - In the Gideros editor (windows). I used to be able to hit Ctrl+R to send to the pla…
It also looks fine to me. You don't want to print an encrypted string plain to the text window, as it will show corrupted. Use the cool hex format example that hgy29 provided.
Testing by concatenating to the ends of the string:
local key = "AAAAAAA…
Hey, I don't see an exe or pkg yet. Also, FYI, the GiderosiOSPlayer isn't building for me.
clang: error: no such file or directory: '/Users/eric/Desktop/GiderosiOSPlayer/GiderosiOSPlayer/Plugins/gamekit.mm'
Ya, I figured you did a lot of experimenting with the crashing before the public beta. The only thing I can think of that may work is if the cars slides along the wall reducing speed over time instead of bouncing off of it.
I tried html and it worked great (Chrome). I'll give it a shot on a couple android phones (HTC, blu R1 HD)
It's pretty fun and challenging. Some notes:
1. Instant death:
One negative/frustration is that sometimes rockets/bombs spin you …
One thing to remember, at least if you are doing this manually is handle offline (or server down).
So, if there is something you want to send to your service, if you are offline then queue it (store local file), then the next time the app loads/res…
Why do you guys doubt it? The 3d views? It looks like pre-rendered images with pan and zoom (no actual 3d rendering). So such a game would be very feasible on Gideros.
The author lists himself as a professional Gideros developer.
It would be easy…