For Applovin you can try these calls (they're from the old docs):
applovin = Ads.new("applovin")
applovin:showAd:addEventListener(Event.AD_RECEIVED , function (event)
guys @SinisterSoft @hgy29
It seems that 'application:canOpenUrl("https://google.com")'
always returns 'true', no matter what, even if I turn off internet connection
does this call check only app permissions, if app is allowed to open any urls? or…
uh, now I see them inside sdk zip file...
i think demos are ok, I just expected them to be oversimplified
for developing multiplayer game one has to understand all and everything in their API, so it's unavoidable anyway
but I think I'll create more…
@SinisterSoft I've found only three corona demos (on this page: https://docs.coronalabs.com/plugin/photon/index.html )
Are there any more demos somewhere? I didn't find "demo-console", can you pls share its converted version?
p. s. uh, it took me s…
@Apollo14 Sticking with Gideros for a while now then?
OMG you guys what you have done, now I will have to stop whining and start working on an actually planned game project, there're no excuses anymore! It's not fair!!!! Especially you, mr.Hacker…
I sent another email to Photon about splitting the Corona file into a generic interface and proprietary compiled code. I think that's a good idea for them (for business from users of other Lua engines that aren't Corona) and us.
They didn't agree to…
@SinisterSoft it seems that their one-time plans are for one app only, and they have some other plans
I guess game can be tested and soft-launched on a free plan, if metrics are good, then it's worth to get 'one-time' plan
If I'd have to use their n…
I think someone has asked for more Spine API commands to be available, it's just that initially @hgy29 didn't know what users wanted.
Photon Cloud is a good idea, their SDK appears to be available for all of our export types.
Let's find out how muc…
Thanks! I totally forgot about spine-lua lib that has all the functionality.
If there was some rich person or organization that could pump some funds into it so there could be rapid development and a proper road map
That's exactly my desire To have…
There're events like 'Event.APPLICATION_BACKGROUND', 'Event.APPLICATION_RESUME', etc.
Hi @PaulH !
You can ask @SinisterSoft or @hgy29 , they will give you access to editing documentation. I guess we can add ourselves what we already know about Ads interface, and maintainers will add other undocumented stuff later on.
I listed them in the source in a comment block. Just three calls for now, much more can be added in the future if there is need.
Thanks @hgy29 ! Great!
I just don't understand one thing - what does 'setMix' do?
p. s. I've added list of very essentia…
thx @hgy29 !
spineSprite:addAnimation() looks really nice!! As I understood, it adds next animation to queue, no need for setting 'onComplete' listener!
@hgy29 can you pls paste here list of all available calls?
(their names are pretty much self-ex…
I don't know if anybody else agrees here, but I think concentrating all of these useful questions and answers in this thread reduces visibility/searchability for future users.
I personally would prefer to see different questions in their own thread…
Not sure if that's related, but you should use utf8.len(content) instead of #content in your sayText function
Wow! Now it works perfectly well, many thanks @hgy29 !
What was happening there in the background, that created a delay?
There's one more little issue with asyncCalls (I've attached .gproj with reproduced issue).
For some reason picture that is supposed to be shown (from async function), is shown with big delay when we use non-english characters.
Is it a bug or a…