Chapter 3.1: Freaking bread crumps (from under the table!)
Oh, time for a little confession
My life situation got a little ugly, I lost one small source of income, so last month I've been surviving on like $1-2 a day. And my small ex-soviet coun…
Here it is (zipped)
Hey guys!! I've just managed to compile couple of apks with and without modified 'gideros.aar' file.
It works like a charm now! Audio is playing when screen is off.
@MoKaLux @hgy29 Thanks a lot guys!!
It will probably work, but it would be better to make a plugin for sharing I think.
Actually I began writing one three years ago, but the image sharing part on android was too tricky for me too!
People suggest sharing remote images with the help of …
It seems to be this code for android:
Unfortunately you cannot modify this file yourself becaus…
Hey guys! @hgy29 @MoKaLux
I've found description of my intentions: https://stackoverflow.com/questions/39080815/continue-playing-the-music-when-screen-goes-off
(actually I need just mp3 to continue playing)
People on stackoverflow say that event "…
I guess it can be done with blending?
what effect are you trying to achieve, make the whole body the same color? Have you tried https://wiki.giderosmobile.com/index.php/Media ?
I want to simply fill multi-colored sprites with one plain color:
If sprite is white, this code works:
p.s. uh, I partially got this working
if my temp_sprite is 100% white, I can fill it with colors:
temp_sprite:setColorTransform(46/255, 204/255, 113/255, 1)
Now how to fill non-white pictures with color? It has something to do with blending?
Hi guys! That was very nice quick tip, thx!
I have one similar question: how to fill whole sprite with definite RGB or hex color?
temp_sprite:setColorTransform(46, 204, 113, 1) --it doesn't work (I've tried to multiply/divide it too)
So true Raw lua gives certain freedom (sometimes pleasant, sometimes intimidating).
And Core.asyncCalls are extremely convenient (I have no words to express), I use them more and more. I'm starting to understand why SkookumScript creators and Tim …
You know how I go about gideros already, I mostly do stuff that I need or stuff that I find cool, and sometimes easy to fix issues. There is no issue on GH fitting either of those criteria today I am afraid
Maybe support of some opensource particle…
Guys, does every single image inside project auto-scale if we have @2x copy of it?
(I'm concerned about spritefont PNGs and Spine texturepack PNGs - do they auto-scale?)
also i have to admit i did not get closer to understand this stencil mumbo-jumbo but i like it a lot.
I also have absolutely no idea how this stencil stuff works
I read it again and again, it's like chinese alphabet to me.
@hgy29 was stencil inte…
Hey guys! Recently I was watching one interesting youtube video and became curious about shaking effects. And I've found this topic.
The Sprite:shake() function as described here works perfectly well and it's extremely useful! Let's add more juice …