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Apollo14

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Apollo14
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  • No, why would you want to do that ? Isn’t runtime 3.7 able to load previous versions of spine files ? I have spine assets that were made in the old 3.3 spine version. Simple bones work there, but IK doesn't work. I see there's old 3.5 branch on git…
  • @hgy29 is there a way to try older Spine runtime version in SpineC plugin? (maybe v3.5 or v3.3 instead of current v3.6-3.7)
  • @pie I don't know if you tried Gideros' mutation operators instead of vanilla Lua. If you didn't, then it's definitely worth trying. Simple operations like +- don't make great difference. But for math.pow/math.sqrt/etc mutation operators are many t…
  • @pie thx, that's very good reasons, I've added them. @SinisterSoft @hgy29 can you create new page in wiki? "Third party tools" (or something like that), we should add there programs like Zerobrane, TNT Animator, Texture Packer, etc. (I didn't find …
  • I'm also curious about how to launch player via command line. I guess you can do it, some people mentioned that they use Visual Studio for Gideros projects. btw did you check ZeroBrane Studio? it's the most advanced Lua IDE, and it supports Gideros
  • @SinisterSoft I've just checked latest Pong DX version after finishing level1, app crashed: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Build fingerprint: 'xiaomi/mido/mido:7.0/NRD90M/V10.1.1.0.NCFMIFI:user/release-keys' Revision…
  • Lol yesterday EpicGames humiliated Unity They want 3d devs to move away from Unity, so Unity will become an indie 2d engine
  • Hey guys! I've updated page "Why use Gideros", added 7 advantages, as I see it. It would be great if you add some more and help to improve the page (maybe also check grammar). Thx! (I'm new to wiki formatting, list of advantages doesn't look very g…
  • @Apollo14 Is the new size better for you? (I made the brick bigger and less of them).. Now I think it's perfect! (personally, if I made pong game, I'd check all top tier pong games, there will be many stuff to learn and adopt from them; I don't kn…
  • Thx guys! After little research I've decided to learn C++ basics from Learn X in Y Minutes and 'C++ Primer' by Lippman (this book is most frequently recommended for beginners). It really depends on which programming languages you already know... ...…
  • @Apollo14 What size screen are you on? my screen is 5.5 inches @1080p
  • it feels nice, @SinisterSoft, -on my 5.5inch screen i feel that the bricks are a bit too small and too many. I'd also make all objects bigger in game (ball, pad and everything) but that's my personal taste, I don't know what majority of users like
  • I can't open it: com.giderosmobile.android.player.LuaException: main.lua:562: module 'csv' not found: no field package.preload['csv'] no file './csv.lua' no file './csv/init.lua' no file './_LuaPlugins_/csv.lua' no file './_LuaPlugins_/csv/init…
  • @SinisterSoft btw how did you make trail that follows ball?
  • Thx! Nice looking game btw I've remembered one nice video on pong effects - 'Juice it or lose it':
  • Merry Christmas guys! May the Force be with you!
  • sure, I'll definitely test referal installations some time later
  • Quick fix (GMegacool.java file only at the bottom): https://github.com/gideros/gideros/commit/5f627175e229bd3a36562edb12482b748f11370a#diff-66d88002cbea8a50310207d555faccaa I've recompiled apk with plugin fix, it works now! (I've tested Facebook/Gma…
  • nice one! offtopic: personally I like brighter color palettes
  • function clear(scene) for i = scene:getNumChildren(), 1, -1 do scene:removeChildAt(i) end scene:removeAllListeners() end p. s. very helpful info on scenes: 1) http://appcodingeasy.com/Gideros-Mobile/Manage-Scenes-in-Gideros-Mobile 2)
  • @hgy29 cool! p. s. btw few days ago I've added pull request to 'easing.lua', can you check it? (replaced default Lua math stuff with Gideros' faster ^ operators)
  • Try 3.3.5 - just in case the version of gideros you had was older. now I've tried 3.3.5, still the same problem on Gideros side
  • guys, I'm thinking about what project resolution is optimal for both low-end and high-end devices? 480*854px looks sharp on 1080p smartphone screen, I guess it's optimal for most of the players (nowadays 720p&1080p are the most common) but when…
  • If you change the 3.3.7 to 3.3.6 in the gplugin file then try again it might work as before - please let me know. If there is a difference then it's not us and you should let the megacool people know via their website too. I've rebuilt apk with ol…
  • uh really I forgot about compression (I've added info about it to wiki page) but anyways it doesn't work after I left 5sec delay after recording stopped Did they commit this bug in the latest 3.3.7 sdk? Maybe we can stick to previous bug-free versi…
  • Hey guys! Did somebody test Megacool in 2018.12? Looks like it's broken. After calling ''Megacool.share()', native window "Share GIF" is shown. When we choose 'Whatsapp', black screen appears, looks like device is totally stuck. Then after huge …
  • Some people use Visual Studio, maybe it's good (I didn't try it).
  • @Apollo14 , did you try live-testing from the brackets app? nope, I've never used 'brackets'! Thx guys, I gotta check all that stuff tomorrow!
  • omg Epic revealed more details, it seems they've decided to totally annihilate the industry with all their upcoming free services that normally cost lots of money: IMO it would be great for Gideros to support their SDKs.
  • Guys, I have a question about html5 export. Can exported 'index.html' be opened in our PC browser, or it must be uploaded to a server? I've tested simple wasm/non-wasm export, when I open 'index.html' in browser, the app is stuck on "Preparing...",…