I'm sorry to hear that. Makes me wonder how corona can sustain itself ? higher price ? or them just being in the silicon valley and thus able to attract investors ? From the looks of it and from the comments, it seems gideros is technically more att…
@Venorcis, It's usable in production. I have used it in my game. well, sort of. in onDestroy, the above code force runtimeexception whenever there's a lua error (hinted by the stack keyword in the log) and then crashlytics logged the log.txt. The pr…
just wanted to share,
we used crashlytics on android. we implemented it without plugins (too lazy) and just coded it in the main activity something like this :
private boolean is_lua_crash = false;
public void star…
it should not be a network problem, because the user said that he has a working connection, and based on the first post in this thread, the poster can do it in corona version. Could gideros look into this ? users have been complainin…
sorry for late reply,
I dont know exactly because we havent released crash report yet to our users so we cant get the name of the file. but i suspect a compressed image file (jpg or png). do you know what could possibly raise the error event?
I am getting UrlLoader Event.ERROR when downloading files. The other files can be reached normally. I got the error on Android but no error on Windows. Several users seems to experience the error too.
I could do that. I dont know about the internal of gideros, but i think making an app crash when lua did an error might solve many problems(android would then automatically report that to the developer console).
but yeah, for the …
I have tried the code in the link and have successfully managed to capture android log. But it seems the root of this problem is that the crash from lua doesnt cause an exception in Android. I tried listening for uncaught exceptions …
@ar2rsawseen, what is the difference between Gideros on ios and android that makes t possible to monitor log output on iOS but not on Android?
Without crash report, it's impossible for me to determine what error the user experienced
I am trying to create Crashlytics plugin for android based on bowerhaus ios version.
He override the C++ exit function like this :
void exit(int status)
// We replace the standard C exit that Gideros calls when it finds a Lua stack error.]
I cant seem to run the android example project in http://appcodingeasy.com/Gideros-Mobile/Creating-plugins-for-Android-in-Gideros
I got err on : ENV = g_getJNIEnv(); => function g_getJNIEnv() could not be resolved
user emails and reviews. Okay, i have done googling for crashlytics and i stumbled upon the bowerhouse plugin for the iOS, too bad there is no android plugin for it yet. It seems you must write additional code to fetch the lua error. I have register…
We have server problems before, but it should be alright now with the latest version. I will investigate this and I might need to ask you a couple questions via private message. Sorry for the problem. Thank you for downloading though!
it is useful when you are testing the .apk file. Unable to view massages that i print inside the lua function make errors that only could be discovered by not using the gideros player (e.g. in app billing testing) harder to debug.