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john26

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john26
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  • I noticed a small bug on iOS+Metal in which some of the text was transparent when it shouldn't be. It's like you have 2 children of the same parent Sprite and set 1 child's alpha and it affects the other child's alpha. I need to get a small demo to …
  • Was working very well until I got the following error
  • Remember not everyone is playing on a touch screen! You might want another way to zoom in eg mouse wheel.
  • This is very impressive and might catch on! I was surprised you can drag the whole play area (why?) and it should record how many shots you took for each hole, I think, so player can return to previous holes and improve. But very slick. Let us know…
  • Do you have a full list of parameters that can be used for IAB.new? From the example I see "google" and "storekit" are acceptable. Any others?
  • Thanks for your help. However, I think docs on IAB should also be here http://docs.giderosmobile.com/reference/labs. I think we should get rid of the "Labs" section on this page and merge it with "plugins" it seems the stores that have been implem…
  • I'm running Mojave and don't encounter this problem. The list you mention is empty for me... (see attached) Anyway Gideros 2019.2 runs fine for me.
  • Yes, though it's come on a long way from the code I wrote. All I did was write a compatibility layer converting OpenGL calls emitted by Gideros into DirectX ones for Win Phone/Store. In fact it only dealt with OpenGL 1.1 which was what Gideros did u…
  • Amazing work supporting Metal, I was afraid this would be a stumbling block given Apple's silly decision to can OpenGL so well done adding a new gfx lib in such a short time. Downloaded and donated! Will test Metal on iOS when I get a chance.
  • IMO Lippman's Primer is dreadful. Instead go to www.learncpp.com. This online "tutorial" (actually it's a full textbook) is by far the best description of C++ I've ever seen and completely free. Suitable for the absolute beginner and for experienced…
  • Just checking, does any version of Gideros run smoothly on Mojave? Is this issue specific to Mojave or present in recent macOS versions?
  • Superb! Well done getting nominated. Remember Unity has like 1000 members of staff!
  • Great game, really enjoying playing it!
    in Arthur Comment by john26 January 2018
  • Yes it seems to be complete. Well done!
  • A few more comments: The UrlLoader chapter has some extraneous bold text at the beginning. string.gsub and .gmatch needs lots of paragraph marks. It's all run together into a single paragraph. Might be other examples in the lua library.
  • Looks very nice, the constants are written very compactly and I agree it's a good idea to have constants and events at the beginning of chapters. I would prefer to see the Events listed according to their symbolic name eg ENTER_FRAME. In your case …
  • Awesome. A color edition would be interesting though i dread to think what it would cost. None of the normal 1000 page programming text books are in color again and you rarely see syntax highlighting in printed programming books
  • In terms of the HTML, the only thing you really need to respect is the unnumbered list. Syntax highlighting is not really needed IMO, especially when printed out (the book will be in black and white). The reader of the user manual already knows keyw…
  • I noticed this "An inactive body is still owned by a [[b2.World]]" this looks like a wiki cross reference. Ideally you should set cross references as links.
  • Looks very nice @SinisterSoft and very compact. However, I notice you have not included the Event section at the end of each class and this is very important to put in. Also you should add the constants. So for Sprite you need EVENT.TOUCHES_BEGIN et…
  • It pretty much replaces it! If @SinisterSoft can auto-generate a book PDF there is really no need for me to publish a book just for the API reference. Instead I should write the second edition of @ar2rsawseen's book, Gideros Mobile App Development. …
  • Thanks for all your comments! I can see most people prefer to use online documentation for the API so perhaps a printed text is not really essential. @SinisterSoft, I completely agree with the list of books you have written above but who to write th…
  • Thanks very much for the comments. @antix, yes, I think you are right subsection numbering is overkill and it's probably better to just number chapters. It does mean cross-referencing is less specific, so I can only refer to the correct chapter but …
  • Yes, for card games or strategy games, anything which is turn based or sequential you need to use coroutines (Core.asyncCall). Using ENTER_FRAME or GTween will soon give you an unmaintainable mess. Here's an example of sequential (and concurrent) an…
  • Gideros can certainly do hitTestPoint correctly in the case of rotated/scaled Sprites (including when they children of other Sprites). So I think this is not a Gideros bug. @qxmat can you post a complete program which illustrates the bug?
  • @Apollo14 Fake threads, also known as coroutines have an additional use that allows you to write a program "sequentially" like you would have written for the Commodore 64 or DOS PC, ie assuming your program has complete control of the computer. You …
  • Belated congrats on this! It's great to see Gideros used for a really big game with depth. May I ask did you use the win32 export?
  • Can't do -- as it is a lua comment. Hence ++ doesn't make sense either
  • Firstly I'm glad people are using the win32 version. When I first programmed it, some people said it was a waste of time as it offered few/no advantages over the Qt-based desktop version. Since then of course, many other people have added to my orig…
  • If you export a Linux game using the QT player it is still a native Linux product. Indeed most people writing programs for Linux use tools like QT, partly because Xlib (the equivalent of Win32 API) does not provide widgets. So this would be a good p…