@misterhup You need to set box 7,8,... to empty strings in the export.
See the 4th screenshot in this blog post:
That way it will use the latest libs from Android Studio. …
The easiest way to setup is to remove anything to do with Android, Eclipse, etc (including info in your path file in windows settings) then download Android Studio and install that. Gideros will then use all the standard locations that AS uses.
@Apollo14 The demos are in the coronasdk download from the photonegine website.
You could make different demos if you like?
Here is the latest version of the hellowworld-cloud demo with the logging texts working (rather than just 'print')
Here is a replacement for the helloworld example, you need to add the socket.lua file to your project.
if pcall(require,"plugin.photon") then -- try to…
Here is the photon.lua file converted from the bytecode that Corona use to the bytecode that Gideros uses:
I tested it on the helloworld corona example. I had to add my app id, then comment…
I was wary of Photon at first because you have to search for prices - but the price for photon for 60 months is pretty good ($95 or something similar). But can you have more than one game on there for that?
@PaulR was thinking about a plugin tutor…
Thinking about it though - you get the suspend event as the app is suspending - maybe timers still function outside whilst in sleep?
Maybe you should set a 'paused' flag on suspend and unset it on resume - then in your timer check if paused or no…
I think someone has asked for more Spine API commands to be available, it's just that initially @hgy29 didn't know what users wanted.
Photon Cloud is a good idea, their SDK appears to be available for all of our export types.
Yes, that is the plan - I for one am only updating what in the Wiki from now on and I think everyone else is doing the same. It would be great though if we could have more people helping update things as (same as everyone else) Gideros is only som…
You should maintain a copy of the map in a table with an index into the update column/row - then you know what needs to be updated on the left/right top/bottom as it does it. It should be faster to read from the table than the tilemap itself.
"Drawbacks: need to remove and re-add files in gideros each time you change them on-disk"
I think you mean if you change the filename - if you simply change the contents of the file then there is nothing to do, it sees the updated content.
I like the virtual folders, etc - it makes it much easier to make skinned versions of games or a special version for a new platform, eg facebook instants.
Full folders has been discussed behind the scenes and I remember there was a plan to implemen…