Or do you mean one event function for different types of events - like this:
if e.type=="mouseDown" then
-- here just mouse down
elseif e.type=="mouseUp" then
-- here mouse up
-- here everything else
-- this bit…
The api has changed so the plugin may need to be recoded slightly then recompiled - so I'm not sure. The version number grabbed will also need to be updated in the gplugin file - you could start with that and see if it retains compatibility someho…
Yes, that works great too. I usually use this method, but inline. Bump has a few advantages as it calculates the rebound and the actual collision point - even if an object is travelling faster than the size of the collision square.
Gideros has a plugin for a C version of Bump - it does this sort of collision detection (and more) and may be faster - you should take a look.
Here is the official Bump documentation:…
Ahh, I remember I fixed it so you preload the texture (so you don't waste a whole texture on one thing) - the docs will need updating for that.
That will be the filename of a packed image file with these images in it:
eg tntskinpad.png & tntskinpad.txt generated from the gideros texturepacker.
If you add this plugin to your user plugins - I think it will be a built in plugin on the next version of Gideros (so remove it then).
Basically put the virtualpad folder within the zip…
You can add extra fonts in a sequence, so the first font is priority then if the character isn't found then it moves to the next.
Where you are located (users currency and price as a string) + any descriptions you have done in the language of the user. Not sure if the language bit is automatic if you haven't added them manually in the Google play dev panel though.
You get the text from the store...
for i = 1, #e.products do
--id, title, description and price