For buyers, could you include a Lua class that could load 3D data files and from that generate the sprite sheets in code? This would save RAM and allow manipulation of things such as colour, etc - eg if it's a car game and the user changes the col…
Yes, it happened on a Samsung phone - maybe they have some kind of proximity detection for gestures? So hover would be the correct response?
https://stackoverflow.com/questions/16649830/proximity-sensor-on-galaxy-s4-air-gestures
@rrraptor I tested the new version (kindly built by @hgy29)...
With imgui, on android, when the screen is touched, it says:
"Incorrect button index
stack traceback:"
Then resent back to the player, waiting for a new upload - which would be a pret…
It's odd though that removing the existing listeners fixed the problem? You would think that it would have worked previously, but touch would just be missing?
Thanks for the info - from that I was able to sort it out. I use my own way to scale that works for autorotating (portraitlandscape), etc...
I noticed that I had to add 1 to the max width in order to make it perfect...
Here is my code:
If the dimensions of the 'stage' change (the main window is resized) - how do you update imgui to reflect this? It seems to clip to the original dimensions.
imho you should look at making it like Pilot Wings. That was a someone in a parachute landing, flying through rings, etc...
It was a great game and really popular.