I have got other issues on iOS.
* event.productId is reversed. The value is com.something.coin1000 instead of coin1000. I believe this issue is related to previous issue I reported.
* requestProduct called automatically. Is this the correct behavi…
I have played around with iab plugin and found this issue.
This code doesn't work on iOS:
iab:setProducts({p1 = "iosprod1", p2 = "iosprod2", p3 = "iosprod3"})
But, this one works:
iab:setProducts({"iosprod1" = p1, "iosprod2" = p2, "iosprod3" = p…
welcome @MobiDevMark
Maybe my personal opinion can help you
* I can test my game quickly with Gideros Player
* I can create my own native plugin
* I can build my game offline
I use C*SDK around a year ago and I don't know wether C*SDK can do that …
@omer
For now, I have no plan for Millennial. You can use Millennial with MoPub. I already create MoPub plugin. May be you can try it
I've checked jvbridge plugin. It was awesome. I'll playing with it more before use it to create some plugin.
Next question...
Can I catch key event on my plugin?
I tried:
public boolean onKeyUp(int keyCode, KeyEvent event)
{
android.util.Log.v("ChartBoost:onKeyUp", ""+keyCode);
return true;
}
but nothing shown up on logcat
here the help page about Android integration: https://help.chartboost.com/documentation/android
the following code need to be called inside onCreate method
// Notify the beginning of a user session
this.cb.startSession();
I need a method just lik…
I don't know about performance. But, considering that physics engine calculate more than just collision, a loop should be more efficient than a physics engine for just collision detection. CMIIW
Here is a great alternative for collision detection w…
If you add box2d body to a sprite, you can't move the sprite. Just move the body instead.
For looping over a group of sprite, basicaly you need to save sprites in a table then loop over that table and call the collision function. Here is an illustr…