@totebo
For Android, there are many twitter app as alternatives - so you will likely to check if there exist certain twitter app etc. I think it's better just to use default share capability of Android.
Gideros has features unmatched by others too, like super easy assets encryption, 16bit texture load, super easy API, and so on and so on. A little biased there, but.. damn, after all these years we got a nice overall knowledge of Gideros
@atilim @ar2rsawseen First of all, i must say thank you for developing Gideros in the first place. Many of our works are based on Gideros which is enjoyable to work with. Our team doesnt need to tacle engine side and allow us to concentrate on the c…
We use latest xcode on our studio, and gideros works like usual. There is some path problem and 64bit arm problem - but you could fix it yourseld until new version of gideros come
Building .so for Android is a major pain - if you ask me. With iOS, we just copy paste c files since everything is native. Crossing bridge between LUA - C - Java via JNI is prone of error and full of dark magical thing
Oh and if you dont target A…
@chengzhixiang
Hello, no problem there. We are one of friendliest community
Since this is not a gamer forum, promoting game other than the ones made with Gideros is a no. However other engines/frameworks discussion is ok.
@OZApps i have yet playing with Swift, but it sure looks promising, a nice balance between strict and forgiving - script like. Sadly for now it's only on Apple ecosystem
@speeder_kidoteca
if you are exporting from same gideros version, then just choose export asset only and replace asset folder on iOS or Android. Keep in mind if you are using encryption asset or code sometime you must replace gideros lib on exporte…
@speeder_kidoteca
On our workstations, only one pc have problem with latest Gideros Studio IDE. I hope after the IDE upgraded to QT5 again, we will have much more stable IDE.
As for your frustation, i am sure you could help Gideros team improve G…
Hi @Totebo
You could connect your android device and open Eclipse with ADT installed. Then you could see realtime catlog of your device.
As for Google Play service, i think it would be wise to also read this official docs http://developer.android.…
@SinisterSoft @ar2rsawseen yes, parse is a good backend as a service. Especially after they revise the pricing to be much more indie friendly https://parse.com/plans
@speeder_kidoteca
Hi, hope you could overcome your bugs, i bet it is really frustrating to pinpoint the culprit. I am curious to ask more about your case though.
Do you use native json to parse your json file? Have you tried lua based parser?
For …
Hi @Mells,
We are also using Unity on our team especially for 3D games. But, for 2D games we prefer workflow of Gideros. Features such as simple render to texture and test on device are the ones which help us become more productive. Plugin integrat…
Hi @Daimyo21
If i am not mistaken, i used only one definition of physics data, which is only for 1x asset. Then when the image is replaced with 2x, physics data will adjust accordingly, because i think physics use virtual resolution. No need to cre…