Today, i found interesting fact that when i export game with signature (final apk), the error gone and game run as normal )
That error only occurs at debug process!
I had the same problem. This worked. Thanks
thanks a lot Oleg
I introduced set key wrong (with test ads), the error was because of that.
Ads not showed anymore because I was loading ads anytime i want to show an ad, but ad already loaded, so i just have to put showad.
Event.AD_DISPLAYED just dispatched the first time I call showAd every time i open the game, next time nothing received.
This is logcat, maybe the error produces not load anymore?
10-22 22:24:35.556 21342-21342/? I/Ads: Updating ad debug loggi…
@Apollo14 thanks to you for play and rate
Yep, maybe 1080p looks sharp. I decided to make a low weight game, and have to make with images no too much larger, maybe was an error ... Im considering making a patch with @2.png images for plus size …
thanks a lot guys
@antix looks like a "random" crash, friends have passed level 5 and no crashes until this. Would be thankfully if you tell me more info for try fix it (your device, before/after start level ... whatever you remember)
ok, i think i found the solution ... at least state_loaded and state_error works now.
in gaming ios plugin, inside frameworks folder/ GameGamekit.m:
I commented lines where self.ubiq is check. I think ubiq container is old thing of ios, now depend…
Im finishing my game, but Im having the same problem as @totebo comented
"I have enabled cloud kit in my app, and it shows up in the iTunes console. But I get no responses at all when calling the cloud services. Not even a nice little random …
I just found that this problem happen again in this new version and in 2017.9 too.
when no have internet connection.. AD_FAILED doesnt check the interne…
Hi @hgy29 yes i only use gideros studio to work. When you have a Code lua error, in output gideros shows the file and line where the error code is ( for example "main:82 blablabla". If you click on It, gideros shows this file and line on editor. In …
Thanks for new upgrade... Im having a posible bug, when I load my project and launch on a emulator, if my code have something wrong, it appears on output... the name of file.lua that contains the error and line and a little description of the p…
The first i init gaming plugin and add to stage the event listeners for login(complete/error) and of the state(loaded/error) and I do the login.
When raise login complete i do loadstate(0) and when raise the loaded listener, I do as @sinistersoft w…