@techdojo nice explanation, i think the same way as you Please take a look:
Thank you for submitting your application to LG SmartWorld.
We have thoroughly reviewed and tested your application. However, your submitted
application has failed to o…
Thanks for all these answers, here we go:
We found that your app crashed on iPhone 5, running iOS 6.0.1,
which is not in compliance with the App Store Review Guidelines.
Your app crashed on both Wi-Fi and cellular networks immediately after launch.…
@Scouser and @ar2rsawseen :
With clean project and com.domain.app I managed to export the apk, so i got this error:
App start > show Gideros splash > close
1 - Added the lua code on main.lua
admob.loadAd('App Publisher iD OK…
@ar2rsawseen R cannot be resolved to a variable ?
mGLView = new GiderosGLSurfaceView(this);
setContentView(R.layout.main); //R cannot be ?
FrameLayout layout = (FrameLayout)findViewById(R.id.layout_main); //R cannot be ?
I had a similar problem so I used the trim function in Photoshop,
then imported back the frames into Texture Packer and case solved.
Perhaps a problem with this function in Texture Packer.
Photoshop CS6 Trial
Anyone have tested this on iOS 6 ?
I think the layer of the buttons are not being recognized; o_O
Layer 0 (backLayer) = playButton/restartButton
Layer 1 (frontLayer) = shareButton
HomeScreen = playButton + shareButton
ScoreScreen = restartButton +…
@ar2rsawseen and @atilim
Downloaded all SDKs from 2.2 to 4.1.2, Google billing solved.
News: 2 errors on AndroidManifest.xml
No resource identifier found for attribute 'xlargeScreens' in package 'android'
String types not allowed (at 'configChange…
@atilim last night i have made a little update from eclipse and he was not showing this
4.1.2 API 16, and now from SDK Manager i see only the 2.1 API 7 was installed;
Ok downloading: 2.2, 2.3.3, 3.0, 3.1, 3.2, 4.0, 4.0.3 and 4.1.2 to get away from a…
@ar2rsawseen i really dont know what i have made but following your tips and the comments on code by @H4ch1 the things are just working; by the way used the same tip to add share button on endingScreen.lua inside function GCendingScreen:init() so f…
@ar2rsawseen , as far as i know i'm not using SceneManager;
@talis add function and remove function on every screen ? (Home/Score)
Here some screen shots - Before i copy/paste code let me know where i do that
Cause this code got copyright from @H…
I'm so so dumb you is totally right, i use to be on Corona SDK (no IDE) and now i'm with Gideros (very nice IDE and ultra fast test on device feature) - Sorry all that noobish questions. Now i'm back on track, just a little thing…
@hnim and @hgvyas123
I'm feeling the dumbest guy in the world
I have tryed so many things on Mac, Win, Android and here we go through the same road O_O - Please see another screenshot;
Everything is fine right ?
@atilim please look at that images:
is that right ? tested on Mac OSX and stay the same problem
My game is a very simple Runner game based on H4ch1's fr…
Some screen shots
i'll deploy the game on iOS and Android, any suggestion about minimum hardware requirements ? i was thinking:
iOS 4.3 + iTouch device ARMv7 and Up