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Yan

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Yan
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  • open gidloader.js file and go near line 310, you'll see a bunch of "else if" lines. They check for some log patterns to ignore (non ignored logs dismiss the canvas and display the error). Just add another "else if (what.includes('stuff')) {}" line …
  • It seems to be just a warning, but it may dismiss the canvas! Your app should still be running, but I understand this is annoying. There is a list of warning to be ignored in the exported gidloader.js, can you try to add a test matching the one you …
  • It is due to some plugin (Ads or Facebook) not finding a JS function that was supposed to be declared, does that sound possible ? Dude, ure awesome, but got next strange behavior gidloader.js:258 libpng warning: Interlace handling should be turne…
  • It is due to some plugin (Ads or Facebook) not finding a JS function that was supposed to be declared, does that sound possible ? Ill try this in 5 miuntes to comment Ads plugin, Iab gives me definitive error and I just commented it.
  • Im the same about feeling new projects and thinking of going 3D, keep there bro !!! Ure not alone
  • In my Minesweeper game, tiles have a shadow, so I shift them like this: self.TileMap2 = TileMap.new(x,y,Texture.new("img/pole22.png"),120,141,0,0,0,0,112,112) I moved whole tile layer at half of tile offset, but kinda creepy solve )
  • Spine inverse kinematic bones are not animated, all bones movement are animated except bones that has inverse kinematik. Spine format exported from DragonBones, tried both 3.3 and 2.1 export. Do you use plugin or lua files? As I know, not all featu…
  • Spine inverse kinematic bones are not animated, all bones movement are animated except bones that has inverse kinematik. Spine format exported from DragonBones, tried both 3.3 and 2.1 export. Do you use plugin or lua files? As I know, not all featu…
  • Hi! Unfortunately, Dragonbones doesn't work perfectly with Spine runtime. I'm using Dragonbones without IK, it works well. When I'll have money I hope I'll get full Spine license (if I'll still need this software). Well, actually IK bones works, bu…
  • Well actualy it works, but only for FIRST ONLY pair of IKbones, other IKbones not affected
  • Issue with DragonBones spine version is still valid
  • what profit ? А что это даст, не совсем понял ? гугл протестує на різних планшетах і пришле тобі 2 звіта про помилки Luac і Logcat , там треба клікнути на словоі Luac -щоб звіт розкрився.. Cool, Ill try! (no translate here xD) Cant start tests, …
  • what profit ? А что это даст, не совсем понял ? гугл протестує на різних планшетах і пришле тобі 2 звіта про помилки Luac і Logcat , там треба клікнути на словоі Luac -щоб звіт розкрився.. Cool, Ill try! (no translate here xD)
  • @Yan, you are welcome contributing I'd like to, but my Java is on zero level ))
    in 3D Comment by Yan September 2019
  • what profit ? А что это даст, не совсем понял ?
  • Those all must be much easier, too much code I cant understand immediately, there must be an abstraction level to handle all 3d Envirionment, such as object loading or working with coordinates. People who has weak maths, such as me, cant use those f…
    in 3D Comment by Yan September 2019
  • hello there, what about latest gideros? Can't you update to latest? didnt tried, but I know surely the billing plugin aint updated for couple years
  • need: +ggogle play serv vers -16.0.0 +gaming plugin - Interface is complitely working on real project, the problem is only ad_failed not dispatched to reload ad of its not still loaded
  • what is the plugin? Inbuild ADS interface. Using Admob.
  • In this case Parent Sprite still will return width based on real child srite size. local s1 = Sprite.new() s1.getWidth = function() return 100 end local s2 = Sprite.new() s2:addChild(s1) p(s1:getWidth()) -- 100 p(s2:getWidth()) -- 0
  • Wow actually i loved your blog man..Thanks for sharing awesome content. My blog ? Dont you mistake ? ????
  • Solved, using this library !
  • As a workaround, you could record longer (say 1s more) and cut the wav file afterwise. well, i found just one library https://github.com/Youka/LuaWAV/blob/master/wav.lua for managing wav files, but im not sure its suitable for cutting audiofile, any…
  • because loading plugins could fail (for exemple if you try to use a plugin not supported on some platform), and you may want to deal with it at runtime thanks to pcall(). So gideros doesn't automatically 'require' plugins since it wouldn't be able t…
  • it should be require "microphone" (lower case). Damn, I am jerk. Sorry ((( Bwt, If I included plugin in filetree, why do I should import this manually ?
  • I am getting "Fatal Exception: com.giderosmobile.android.player.LuaException: Invalid font size." crash report. But it doesnt happen on every sessions. Randomly, it crashes the app even if the font size is valid. same for me !
  • I have the same error a very long time Process: ru.artnode.smashed, PID: 10861 com.giderosmobile.android.player.LuaException: Invalid font size. stack traceback: core/Text.lua:6: in function 'init' [string "property.lua"]:52: in …
  • Ah, because each lua string is considered to be of class 'table' when used with the ':' operator, so ("stuff"):format() is the same as string.format("stuff") thanks, complitely clear as usually !
    in Cryptography Comment by Yan March 2019
  • print(("%02x"):rep(16):format(Cryptography.md5("a"):byte(1,16))) Hi, can you explain this part please ? You know that strings in lua are just a sequence of bytes, not specifically characters. Md5 uses this to return its 16 bytes hash as a 16 byte…
    in Cryptography Comment by Yan March 2019
  • Hi @turker2000, Cryptography.md5() returns the 16 bytes hash in binary format, that is a string of 16 bytes, while you expect it to be hex-string encoded (32 characters). Try this: print(("%02x"):rep(16):format(Cryptography.md5("a"):byte(1,16))) …
    in Cryptography Comment by Yan March 2019