A solution for this is to make some changes in build settings:
1) Change Architectures from "Standard Architectures (armv7, armv7s, arm64)" to "ARCHS = armv7 armv7s"
2) Change Build Active Architectures Only to "No"
3) Keep existing Valid Architect…
@ar2rsawseen I think I found the problem, Xcode force running arm64 on device (iPhone 5S) and iPhone Retina (64-bit) simulator.
Build on:
iPhone Simulator (non 64-Bit) - Success
iPhone Simulator (64-Bit) - Fail
iPhone 5S running iOS7.1 - Fail
@ar2rsawseen I did reexport, and I also see liblua.a and libgideros.a in the project folder. Never had this issue before until I upgrade to the new Xcode.
@ar2rsawseen No its not that.
@eezing I'm on Mountain Lion, not sure if upgrade to mavericks will solve the issue. I selected a real device - iPhone 5S with iOS7.1.
I received a message from google support today:
"Thank you for contacting Google Play Support. We are pleased to let you know that your application, com.pinchgames.bumpybird, meets the basic tablet app quality checklist to be considered designed f…
I'm using "Fit Height" scaling and no white spaces. Tested on all tablets screen size.
I read an article here:
http://stackoverflow.com/questions/20452801/configure-libgdx-games-to-be-designed-for-tablets
And tried to make an appeal here:
https://…
It says: "Your layout should make use of the available space on tablets." I used the default layout resources exported from Gideros, and just replace the icon files. But I suppose xhdpi is already included. Not sure what to add now.
@ar2rsawseen I set minSDK 10 and targetSDK 19.
I think I know why, because I added "READ_PHONE_STATE" permission for revmob previously and didn't remove it. I'm going to submit a version that remove "READ_PHONE_STATE" permission now.
@ckapucu this is weird because although i see 'designed for phone' on my nexus 7, I was able to download it from Google Play.
By the way I did upload screenshots for tablet but still I'm seeing "You uploaded screenshots for 7-inch tablets, but your…
@SinisterSoft I see that we can already submit apk to publish. Anyway how should we sign the apk? Not sure how it works for Nokia. I read their conversion guidelines, the google billing can be changed to nokia billing via some simple steps.
@Bill5567 I just found out this problem too. It happens whenever an app is installed or updated. No wonder my heyzap shows no install at all. Gonna release an update now.
@amaximov yes i'm using ads interface and thats why!
@unlying Thanks! I will have a look at that.
@hgvyas123 Well it is not a clone of flappy bird and no point to use the same name.
Would be really useful to have caching function for interstitial and video. The delay in loading ads will causes accident clicks.
Checking if video is available is also an important feature, I hope we can have them in future for video ad network.