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oleg
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  • @Oleg When comparing Gideros to Corona, what cool stuff does Corona have that Gideros doesn't? I moved from the crown a long time ago - I'm not aware of their novelties But when I started:  - the Crown had a larger community, - a large team of d…
  • @Apollo14 -Let's run an experiment: What are the last 2 games you bought at google store? I never bought one Here is the answer to your question about the market .. The last games i bought is minecraft & rayman are games i played on my pc - an…
  • @Apollo14 -Let's run an experiment: What are the last 2 games you bought at google store? I never bought one Here is the answer to your question about the market .. The last games i bought is minecraft & rayman are games i played on my pc - an…
  • Interesting. Corona was the 2nd framework I came across when looking for something to program mobile games with. I didn't find it overly bad to work with but at that time you had to be connected to the internet to compile so I looked for something e…
  • if a good ratio of corona users would switch to gideros, that would be great. if somebody is in their forums, please let them know. The crown will continue to work, they will simply change the financial model ..
  • @Apollo14 -Let's run an experiment: What are the last 2 games you bought at google store?
  • You're wrong! , the market depends on the devices on which the game will run The market will only change when the power of the devices changes What are you talking about? Even hyper-casual games are 70-80mb nowadays. Actually you guys have no ide…
  • The larger the file size, the greater the quality requirements of the game, and the larger the game studios will be to your competitors, which will set the bar for quality It is like boxing where you are a champion in your weight, and if you are o…
  • @MoKaLux , the left sidebar with the tree of api functions is useful but as it closes after clicking on an item, it sort of beats its use. either it should remember it's last state or if that's complicated, as an easiest workaround i'd make the 'mai…
  • Chinese companies Xiaomi, Huawei, Oppo, Vivo are preparing new GooglePlay competitor: https://www.reuters.com/article/us-china-mobile-exclusive/exclusive-chinas-mobile-giants-to-take-on-googles-play-store-sources-idUSKBN20018H They cannot compete wi…
  • Chinese companies Xiaomi, Huawei, Oppo, Vivo are preparing new GooglePlay competitor: https://www.reuters.com/article/us-china-mobile-exclusive/exclusive-chinas-mobile-giants-to-take-on-googles-play-store-sources-idUSKBN20018H They cannot compete wi…
  • p. s. I have a feeling about 3D (it may be wrong) that though learning curve is dozen times harder than 2D, but once you learn it, you can be pretty productive. I have the opposite opinion. -for me 2d- much more complicated than 3d. To create a nic…
  • Industry has changed. It's 2020, nobody gives a shit about apk size anymore. It is not true! All major analytics services recommend apk =
  • Do you have these checkboxes enabled?
  • Samsung is Japanese though? Samsung is Korean but publishes games in China
  • Ahh, I think there may still be an exception for hypercasual. I'll try to look into it further. Try posting a paid game in a samsung store
  • Apparently there is at least one exception to foreign games in China - hyper casual is allowed without having to be approved. I heard this at a talk at PocketGamer. You misunderstood me, games in china are allowed to publish, but selling games is …
  • In China it is forbidden to sell foreign games Even if we make a partnership with a local distributor? In which case you will not publish the game in your account
  • And how to you intend to monetize your games? By using ads? In this case, are Chinese market accepted by your ad providers? In China it is forbidden to sell foreign games
  • Has anyone put their games on Huawei's AppGallery yet? https://asostack.com/https-asostack-com-huawei-appgallery-an-introduction-f956a6c33f15 Then tell how many downloads the store gives. I am stopping all my projects until the best of times.
  • In my Minesweeper game, tiles have a shadow, so I shift them like this: self.TileMap2 = TileMap.new(x,y,Texture.new("img/pole22.png"),120,141,0,0,0,0,112,112)
  • @oleg Below you can see the text in Brazilian Portuguese. Note that there are some differences between language talked in Brazil and Portugal (like English spoken in the USA and United Kingdom), so I don't think people outside Brazil will like it.…
  • @plicatibu You can simply create your class with the parameters you need, just like you create a "button class", but you will need to update the anchor position - after each bitmap is added
  • I have scaled the opposite, it works a little better @1=600*300 @2=1200*600 @4=2400*1200
  • @plicatibu Yes, i have the same mistake I think it's a bug gideros @hgy29
  • Not directly, you would need a shader that takes a transform matrix for the texture, that would solve both problems! If create a square polygon with a transparent wheel and then rotate the polygon. Which will be faster shader or rotate polygon? Or …
    in 3D Animation Comment by oleg January 15
  • Yes you can do that by offsetting the texture coordinates for the meshes using that texture, and making your texture repeatable, that is power of two on the direction it will repeat And can i rotate the wheel texture around the axis? so as not to ro…
    in 3D Animation Comment by oleg January 15
  • You did not specify an initial size index ps//The suffix @ 1 should not be added to the drawing name! ps//You do not need to close the player, just restart the application