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oleg

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oleg
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  • Growth of mobile devices will stop soon. Everybody has them, even in poorest 3rd world countries. Will not cease, they are constantly updated, the industry is constantly expanding,. -
  • (with every year game industry gets harder and harder for small developers). On the contrary, the number of mobile devices is increasing every year This means that the market will always be for indie games But to create good games you have to play…
  • I've tried only first Metro game many years ago. I'm not a big fan of modern games (I don't even have discrete GPU, the only modern game I'm interested in is STALKER 2). Try 'metro 33', is not a new game, the plot is similar to stalker. There i…
  • @Apollo14 Did you play the Ukrainian game 'Metro'? It was made by the same team as the stalker
  • @Nanocore Personally, the full game source code for me is of no use, it is difficult to understand someone else's code. For me more useful short examples of code for the necessary game features.
  • I really don't think that yet another pacman clone is going to cause any legal issues, I was talking about modern games where there are characters and a well-known brand.
  • @oleg yes... unfortunately you are right. I think that no one will care, and complain, about an open-source no-profit clone of some game, but keeping away from legal actions it is the best thing to do. I'll take some time to think about this I h…
  • @tetnic To avoid problems with copyright holders - it is better not to make an exact clone of a particular game. It is better to make a collective image of the game within a specific genre. Copy the game mechanics. Do not copy - design of characte…
  • @rrraptor Set alpha = 1 -On dark stripes Move dark stripes under layer background Apply blending mode to the background
    in Alpha overlap Comment by oleg August 19
  • -- construct a looping 6 frame animation where each frame is a different sprite local mc = MovieClip.new{ {1, 1, frame1}, {2, 2, frame2}, {3, 3, frame3}, {4, 4, frame4}, {5, 5, frame5}, {6, 6, frame6}, } mc:setGotoAction(6, 1)…
  • scenemanager is lower than black overlay, but the touch still reaches scenemanager зроби змінну pause=true , і вимикай обробку подій коли вона увімкнена, -я таку обробку додав прямо у свій клас кнопок коли дадаєш оверлей вмикай змінну, коли прибир…
  • дотики припиняються лише на ті об'єкти які нижче в ієрархії сцени, а на ті об'єкти які вище -дотики не припиняються.. переконайся що вище спрайту нічого немає також додай подію нажаття(click down) і там теж пропиши event:stopPropagation
  • https://github.com/gibbed/Infiniminer
  • A gideros 'minecraft' type game example would be great - no idea on how to do it though - not looked at minecraft source code. Is it available? Minecraft is based on open source Infiniminer game Infiniminer https://www.rockpapershotgun.com/2011/…
  • Gideros 3D worked for me in RetroStar - 60hz even on the slowest of devices. Write me when you make on gideros - minecraft Actually minecraft was made with very basic java framework. I know this, and that's why i think the example of minecr…
  • Gideros 3D worked for me in RetroStar - 60hz even on the slowest of devices. Write me when you make on gideros - minecraft
  • But game engines belong to one area. Though I agree that focusing on one project is best. If I had better control over the mind, I'd release my 2d game already and started creating 2-3 more 2d games. Chess and checkers also belong to the same field…
  • Pretty much all learning is good Psychologists have found that this is not true People who are good at chess do not become smarter in other areas. Most successful people who work for large companies, say something like this: "Learn only the skil…
  • @Nanocore You don't need Layout Just set the 'scale mode' you want Additionally, you can bind the elements to the edges of the screen using application:getLogicalBounds minX,minY,maxX,maxY=application:getLogicalBounds()
  • @Apollo14 "Btw with UE4 you also won't find a job, there're very few job openings (hundred times less than unity) and requirements are extremely high, UE4 is one of the most sophisticated software on the planet, and besides that you have to be reall…
  • I modeling a little in 3d, here are my works: https://www.turbosquid.com/FullPreview/Index.cfm/ID/1360041 https://www.cgtrader.com/3d-models/military/rocketry/old-cannon-mortar I modeling in 3d coat , maya, mudbox programs -and i will never switch …
  • @oleg, it's quite offtopic, but in blender they also do full animations, etc. i don't think people choose blender because they want to switch to another software when the modeling is done. I will give you a simple example - you are a 3d artist ma…
  • @oleg, godot might be an interesting contender in the near future. see where blender started and how it is taken seriously nowadays in the 3d industry. 3D model made in a blender can be easily transferred to maya or to another 3D editor, and the gam…
  • For 3d there are only 2 programs: UE4 and Unity all the rest is crap Well Gideros suits my needs for 3D so far (I am working on my second 3D game with gideros). If I ever need something gideros can’t do, I’ll add it to gideros anyway We talk abou…
  • the reality is that I am a solo indie dev. UE4 for teams ok for solo not ok. Godot 2D and 3D for solo dev yes. It's not serious ..
  • nope! the world is changing and quick. One question: will you find a job at a large gaming company if you study GODOT instead of UE4?
  • @Apollo14 you may have a look at godot for 3D. For 3d there are only 2 programs: UE4 and Unity all the rest is crap
  • Just don't go to the site cgpeers.com
  • I created my own function that correctly sets the anchor: function setAnchorPointX(sprite,x) --встановити якір тільки по одній осі local x2,y=sprite:getAnchorPosition() y=y/sprite:getHeight() sprite:setAnchorPoint(x,y) end
  • it could be convenient if we could pass negative values setAnchorPoint(-0.5,0) Just the anchor will be outside the sprite on the left