@oleg, whatever you think. personally, i've never spent money on gideros before it went open source, yet since then have donated and kickstarted a lot more than i've ever imagined i would, while still being happy about my choice.
Will you finance th…
@oleg, going back and forth between free+open source and paid software would not build trust. also that funding model failed once already and the market became even more saturated by now.
The market has not become more saturated -new engines are not…
"(or better, donate to Gideros!)"(or better, donate to Gideros!)
I think the funding model that used to be the best, I took gideros for free but when I started the games there was a guderos logo. Then my game brought me money and I bought gideros..
what is this?
Previously you could place your games on the Gideros website, http://giderosmobile.com/apps
Is a page of developers who posted their games http://giderosmobile.com/profiles
My page is there too
I think that LDtk allows you to create level prototypes faster, because it has the ability to create arrays that can hold any information (patrol routes, possible loot from a chest and etc.), create bindings of entities to other entities (doors - bu…
I see on the shadows aliasing-is it possible to blur the edge of the shadow ??
It should be possible, but I don't understand yet why it looks that way in with the current shader code
In unity3d the shadow is baked into the texture statically. An…
PS: I prefer agar.io (level 100)
I'm just experimenting with cheats for this game. Https://github.com/IceHacks/SurvivCheatInjector
Once upon a time I did extensions for browsers on JS, but n after updating browsers a lot has changed. And I t…
some progress on the first level
tell me what you think, still WIP and I promise you rrraptor I won't show my code this time
same link: https://mokalux.itch.io/gideros-platformer-lf
I am planning to do a yt tutorial in french? God's willing.
Personally I think that a mobile device is not a good candidate for a development environment.
There are cases when you for example wait in the car for 3 hours while women go shopping -mobile version of Gideros in this case is an option
The best way to learn about artificial intelligence is to start with board games.
Create artificial intelligence of the enemy, playing 'tic-tac-toe', or 'checkers', or card games ..
I made my first artificial intelligence for the board game 'sea b…
made a short game in 1 day and posted it on Google. That game brought me 8000$
@Oleg $8000 for one day of work, this is well rewarding! But I guess it was years ago? Nowadays, the market looks cluttered and I wonder if it is still possible to mak…
gamemaker isn't free but thanks for the suggestion.
When I made my first game in Gideros, Gideros was not free, I just downloaded the free version of Gideros, made a short game in 1 day and posted it on Google. That game brought me 8000$ and then I …
@Dafb I think you don't need plugins, You need code examples
You can create your own function library and then use it.
Many examples are posted on the forum:
For collisions in the game, you b…
From what I understand from it, it is nearly impossible as the shader would need an indeterminate number of textures as input. The only way to make it usable is to split your mesh before hand into submeshes using one texture. Gideros could do it, bu…
I learned that the technology I need is called 'UDIM'
@hgy29 Is it difficult to make UDIM support in Gideros?
I have seen somewhere on github or gideros samples something like this. Try this one maybe: https://github.com/mokalux/gideros-microphone
Ps: sigfriederop = bot
I think he wants to record not from the microphone but from the speakers ..
Thank you for leading me to this link.
However, continuing to play with the above example, it seems that a given mesh cannot get more than 1 shader, which is a problem in my current scenario. It seems to be a shader issue regardless of the type of…
So from the normal map gideros example, I changed the picture with a normalmapped version of my project main sprite. And I was very impressed by the change!
I started to imagine the lights produced by lasers and missile exhausts changing in real …