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  • Amazing! I really appreciate how you corrected my tentative "work". I learned several stuff by reading the new code. The performances are just amazing and entirely stable. Now nothing will prevent me to blow things up! Hi @Dafb, In your code …
  • Thanks to your helps, I got the alpha working. The code might be not be the best, but it works: vec4 tex=texture2D(g_Texture,texCoord.xy); vec4 bump = g_Color * vec4(color0 * diff + color1 * spec, 1); vec4 alpha = vec4(1.0, 1.0, 1.0, tex.a); gl_…
    in NormalMapping Comment by Dafb July 24
  • Firstly, I considered Unity. Unity has a strong community. A lot of phone games are made with it. But the idea of sharing my earnings with them, which is honestly a very unlikely event, compelled me to go towards a totally free solution. And why not…
  • I can't wait playing it Well, I need to make it work first! I am sorry, I have other questions! 1) Why the alpha does not show a blank background and shows instead this gray surface? How to make it work as intended? I played a little bit wit…
    in NormalMapping Comment by Dafb July 23
  • but anyhow 50 lights is big. In another game I tested that there were 6 lamps in the scene that affect all objects - on weak devices such a scene will not work .. Yes, you are both right. I have to make some compromises. I'll try some stuff. For ex…
    in NormalMapping Comment by Dafb July 22
  • Thank you for leading me to this link. However, continuing to play with the above example, it seems that a given mesh cannot get more than 1 shader, which is a problem in my current scenario. It seems to be a shader issue regardless of the type of…
    in NormalMapping Comment by Dafb July 22
  • I like the look of your game. Thanks. If I manage to use these shaders properly, it will look even better . Playing around, I understood how to make new lights, change their color and place them (or so I think). I'll give the normal map versio…
    in NormalMapping Comment by Dafb July 22
  • @oleg Yes, I also thought it was this at first. But the console output was not hiding there. @rrraptor Rhaaa I was so close! Removing the ini in AppData\Roaming\GiderosMobile did the trick. Thank you guys, I really need this little window!
  • Thanks to you guys, I fixed the problem. I believe the main issue was I forgot to add require ("scenemanager") in main.lua. Silly stuff! I also use now as advised Core.class instead of gideros.class Everything works now and I will read t…
    in Scope problem? Comment by Dafb July 11
  • I went the alpha way. I am rather happy with the result.
  • Hi, It seems my explanation was bad. I have no problem to remove the sprite. In fact I already use this code snippet for each element of this animation. The laser effect last 1.6 sec. And starts to appear 1.4 sec after the start of the animation…
  • Thank you so much!
    in Gtween glitch? Comment by Dafb June 16
  • Amazingly quick and efficient! I am impressed! Thank you so much.
    in Follow on Touch Comment by Dafb June 14