I really appreciate how you corrected my tentative "work". I learned several stuff by reading the new code.
The performances are just amazing and entirely stable. Now nothing will prevent me to blow things up!
In your code …
Thanks to your helps, I got the alpha working. The code might be not be the best, but it works:
vec4 bump = g_Color * vec4(color0 * diff + color1 * spec, 1);
vec4 alpha = vec4(1.0, 1.0, 1.0, tex.a);
Firstly, I considered Unity. Unity has a strong community. A lot of phone games are made with it. But the idea of sharing my earnings with them, which is honestly a very unlikely event, compelled me to go towards a totally free solution. And why not…
I can't wait playing it
Well, I need to make it work first!
I am sorry, I have other questions!
1) Why the alpha does not show a blank background and shows instead this gray surface? How to make it work as intended?
I played a little bit wit…
but anyhow 50 lights is big.
In another game I tested that there were 6 lamps in the scene that affect all objects - on weak devices such a scene will not work ..
Yes, you are both right. I have to make some compromises. I'll try some stuff. For ex…
Thank you for leading me to this link.
However, continuing to play with the above example, it seems that a given mesh cannot get more than 1 shader, which is a problem in my current scenario. It seems to be a shader issue regardless of the type of…
I like the look of your game.
Thanks. If I manage to use these shaders properly, it will look even better .
Playing around, I understood how to make new lights, change their color and place them (or so I think).
I'll give the normal map versio…
Yes, I also thought it was this at first. But the console output was not hiding there.
Rhaaa I was so close! Removing the ini in AppData\Roaming\GiderosMobile did the trick.
Thank you guys, I really need this little window!
Thanks to you guys, I fixed the problem.
I believe the main issue was I forgot to add
Silly stuff! I also use now as advised
Core.class instead of gideros.class
Everything works now and I will read t…
It seems my explanation was bad.
I have no problem to remove the sprite. In fact I already use this code snippet for each element of this animation.
The laser effect last 1.6 sec. And starts to appear 1.4 sec after the start of the animation…