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moopf

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moopf
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  • Hi all. After releasing an app for the charity Cats Protection (made with Gideros), well over a year ago now, I haven't actually done any mobile development, instead concentrating on my normal tech work. I think that app is still available and anot…
  • @ar2rsawseen Check your email
  • Hi @ar2rsawseen, I lurk I've checked the build settings and it's already set to No. I'm not using any other plugins. Any other ideas? I'm fresh out at this end!
  • Just want to add @ar2rsawseen that I have the Common In App Billing plugin working fine with Google Billing from the same codebase. It's almost like the instance is being destroyed as soon as it's being created on iOS but I wonder if it's something …
  • I'm having EXC_BAD_ACCESS issues using either StoreKit or the Common In App Billing plugin. If anybody could shed any light on this I'd appreciate it. Thread here: http://giderosmobile.com/forum/discussion/5165/storekit-exc_bad_access#Item_2
  • Exactly the same happens with the Common In-App Billing plugin from @ar2rsawseen as well. In the Common In-App Billing it seems that the following line is where the EXC_BAD_ACCESS is being raised in the setProducts method: IAB *iab = getInstance(L,…
  • They tried a Kickstarter late last year for a new Dizzy game. I think they still love Dizzy more than most other people from that era still do to be honest and the cynic in me thought they were seeing other veteran developers raise a lot of money on…
  • That is an incredibly clever idea although whether it would actually work in practise I don't know - be great if it did.
  • OK, I've been checking some more. This is a limitation of RGB colourspaces I think now I look at it again. What's happening is that the RGBs are identical but, actually, the colours are slightly different when you look at them in CMYK. I've found a …
  • No it doesn't. I've tried it down to lots of decimal places as well: setColorTransform(0.411764703,0.725490191,0.92549019,1) It's not working as I'd expect at all.
  • iTunes Connect has always had response issues, it's never worked smoothly in my experience (or at least, very rarely). Not sure how you get from that to iOS dying though. Bit of a stretch, that, if that's what you meant by your post subject. @ar2rs…
  • Oh dear, sorry to hear that. Hope Deniz is OK, that's the most important thing. Give them my best wishes.
  • DId it get released at all? Can't see it in the Labs yet.
  • You do realise that there are qualification requirements, right? "we are looking for professional independent game developers who have a proven track record of shipping games on console, PC, mobile, or table" What exactly they mean by that I'm not…
  • Amazon says that i have to send them hard copy of w8-ben. It is too much for me. Posting something is too much for you?
  • Oh yes, you need a w8-ben, you just don't *need* an EIN (or ITIN, can't remember exactly what it's called) for the form. Having said that it's a 5 minute job to get one anyway.
  • @unlying You have to just get a US employer number for a foreign person/company (a single call to the US tax office). Then you put this number on the w8-ben form. You only need to do this once for each store that requires it. It's not really c…
  • @ar2rsawseen Interesting, so there is nothing that could be exposed through Gideros to actually tell us the platform then? Would it not make sense to split the Android export in Gideros to make it more store-centric, e.g. Android Google, Android Ama…
  • @SinisterSoft only if you request I don't quite understand why iOS wouldn't be included without requesting it if you're developing a common in app billing interface??? One thing I have wondered, however, is how your app knows whether it's running …
  • @ar2rsawseen Not to pick holes, but that would be Gideros with native particles....
  • You would never use mp3 for sound effects, the cost of decompression is too high. mp3 should be reserved for music only. Mobile devices, such as iOS devices, can decompress a single mp3 at a time without performance issues, doing it via. hardware. T…
  • "push notification ads" I think that says it all. Really uncalled for, I see some appear on my son's phone that he really should not have appearing. Glad it's an option in 4.2. I don't see why an app should be able to push ads as notifications at al…
  • @Scouser Yes, glScissor is what I used for clipping in cocos2d previously.
    in Badland Comment by moopf July 2013
  • @atilim On the difference between clipping and masking, this might be inaccurate terminology for two different things I'm thinking of: 1. Clipping I consider to be non-texture based, e.g. being able to describe the bounds outside which a sprite, an…
    in Badland Comment by moopf July 2013
  • @gorkem No, I came from that to Gideros as cocos2d-x (which was the logical step from cocos2d-iphone) is a mess and I was after something that was cross-platform in a sensible way. There are other cross-platform systems though that can provide much …
    in Badland Comment by moopf July 2013
  • @phongtt Well, in my case there's a few things that spring out from my app: 1. Clipping. It was an extension class to cocos2d-iphone but it's so easy to make such extensions as you access to the OpenGL layer. 2. Masking. 3. Outputting to a file fro…
    in Badland Comment by moopf July 2013
  • Easy isn't everything. It's considerably more powerful than Gideros as Gideros currently stands. I quite liked working with cocos2d-iphone on my Arthur & Charles app - an app that I still couldn't reproduce in Gideros today, bizarrely, due to la…
    in Badland Comment by moopf July 2013
  • @ar2rsawseen ha, I'd be no good, I'm rubbish at that sort of thing. My wife's a copywriter, she's much better with words! She always moans that I use too many commas
  • Nice release, will play with it later. Especially like the new texture loading options. I think you guys need to get a native English proof reader though, the newsletter is all over the place.