Quick Links: Download Gideros Studio | Gideros Documentation | Gideros Development Center | Gideros community chat
jimlev - Gideros Forum

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Top Posters

jimlev

About

Username
jimlev
Joined
Visits
335
Last Active
Roles
Member

Comments

  • Thanks a lot for your help. I found another issue in my code. I have made 2 versions, based on same code, of my game : one in landscape orientation for desktop and another in portrait mode (smartphone). The landscape version doesn't "show" the sound…
  • thanks a lot ! I was on the road to that result using an old piece of code of my own. I also found an example on the forum on that page: http://forum.giderosmobile.com/discussion/6105/html5-showcase-alpha-discussion/p3 I have a question. My own exa…
  • Nice ! Not sure that I understood every details but, now, as I know it's possible, I'm gonna make some tests and tries.
  • same kind of issue here... depends on browser, if the html is local or online, etc. very strange behaviour. messages are, also, quite... various
  • 1. You're the best. I tested it in local conf. Uploaded it to my server and TADAAAMMM it works 2. Thanks, it helps 3. this is hell but I gonna do that... Another point I will need soon. After loading, my game needs to get some params from a S…
  • With such encouragements, I'm afraid that I really need to achieve my test on facebook IG I did not have lot of time these past days and it will probably be the same during days (weeks?) to come. But, I will try my best to investigate a little b…
  • Could someone help me with that one ? I try to get the count of entries in the leaderboard (to make something like 'you are #12 / 131 players') FBInstant.getLeaderboardAsync("LeaderboardName",function (result,error) if error then print("get lead…
  • Thanks for the encouragements but... your games are good, that's a difference ! I do code for pleasure, as an amateur, and I'm not sure that it can be, for me, a source of revenue. And, I have to also admit that I am a bit opposer to what I compa…
  • Damn... I have to go back to my drawing board I think... On this facebook journey, traps opens just in front of my feet, day after day...And as I have no Apple dev account (and doesn't plan to take one), I already know that all of this will be of no…
  • Iirc you need to call getConnectedPlayersAsync to get profile pictures of your friends. Then you match them with their ids from the leaderboard.do you mean that it's only possible to get the player's friends picture ? not the pic of unknown players?…
  • No way to achieve the display of profile picture in a leaderboard... do I miss something ? I have access (and achieve to display) the player profile pic but, when I get leaderboard data, I can't find a way to the pic url... Anyone succeeded at this …
  • If you don't, then you'll find that creating each TextField will be very very slow in HTML. May be you just put the fingers of my lag problem. When my game pass from home screen to game screen, it creates something like 20 textfields to construct th…
  • I use one font, hardly any classes or events. hummm I will meditate that. I have to admit that it is unbelievable for me... I will probably ask for details if you accept
  • I load everything at the start - I tend to have the game 'playing' itself on the title screens, etc - that way there is nothing to load when the game starts. You can hide some of the loading by having intros, etc at the beginning. I agree. I think …
  • Did you look at my games on your phone? To see if they slow down on that type of phone? I tried some on deluxepixel and the games played great. On my game, the trouble comes in 2 ways : 1-the game, in html5, seems a little bit laggy but nothing …
  • thanks for answering ! It seems that you manage a lot of things I have to think about (eg. the "privacyOk" param) Even if it's a bit laborous, I make some progress. The leaderboard is 'on the road', but I still have to manage the graphical part…
  • You need to test it on a phone and get rid of the lag on those. I agree ! the lag is really visible only when I try on my (bit old) android phone. I think it's due to a conjonction of misunderstanding of the good practice of loading assets and, may …
  • if error then print("error loading data",error) else loadSettings(result) end If I understand well your snippet, loadSettings is a function you created to parse the result of the getData to dispatch all the values you retrieved to …
  • @Apollo14 it's not released yet! Testing leaderboards at the moment. So do I ! But, I have to admit that the heavyweight testing process, my lack of skill in coding and the not-so-clear facebook's documentation make it a haunting task... But, a fir…
  • I can confirm that it gets past the loading screen. (There is another issue later which prevents me from sharing the URL just yet) Same here. The loading screen problem is, now, a bad memory ! @hgy29 : sorry if I am abusing, but could you take a mo…
  • The fix is easy: in the generated index.html (or in the template itself), move the line after the block about FBINSTANT, so that facebook library is loaded first! Hourra ! I will give it a try this evening or tomorrow !
  • @perrochon did you achieve to make it work ? I am trying to push a game on the FB instant games platform and I'm stuck with the loading screen too...
  • Thanks a lot SinisterSoft ! I'm not sure to understand everything in all your answers. But, here is where I am now, after testing, reading and adding some of your tips to my recipe... On facebook, I created a new app called 'Player' and uploaded a …
  • @Apollo14 it's not released yet! Testing leaderboards at the moment. @ Totebo Thanks for sharing your story, it is very usefull (despite the fact that many changes have affected the process from that time). Could you give us some news of your expe…
  • ARE YOU INSINUATING THAT I'M UNABLE TO READ ?!?!?! You're right !!! so sorry to disturb. I was searching for a complete list of event in the 'Event' part of the guide... wrong place. Thanks a lots hgy29
  • It's simple self.myBag = Inventory.new() --executes Inventory:init method --and only after that you add it to Player as child self:addChild(self.myBag) of course ! it's so evident ! I'm really surprised not to have encountered this problem befor…
  • real thx to all ! I 'm not familiar of the possibilities of giving a function in a method's parameters. So, I gonna give a try to the ar2rsawseen solution and, if it works (what I can't doubt) I hope that applying it will help me understand it
  • I often just enjoy when it work but if, with some explanations, I can understand why it works and grow, it's even better!
  • Thx ! (Do we gain the record for the ratio of the longest question/shortest answer ? )