3. The efficiency you get in Renderscript is mainly due to ease of development. You don't have to worry about glue code and can focus "more time" on the actual problem. To me as a developer "more free time" converts to direct code efficiency.
1. I should have been more clear. PVRTC has nothing do with Android. Its just a compression format supported by a large numger of Graphics Technology Vendors. The most important of them is Imgtec. Imgtec opengl drivers are mostly present i…
@gorkem No visible hiccups or sync issues. I have to test more. And, yes the same fps without the player too. May I ask what opengl es extensions are you using to render the textures? The thing is for Android, different devices have different openg…
@Gorkem, I was never gone . Though I get very little time to do game development. But, recently I decided to get into Game Dev full-time, so expect me to be here regularly .
Thanks for taking a keen interest.
@atlim, I really need it. I have a prototype ready, and it's messing up all over the place and I am not sure why. More over I am an android developer by profession, so I have a habit of looking into logcat messages. Is there nothing we can do?
Pardon me for being confusing.
I really don't have a problem as such. It might just be an IDE bug.
I see a "new" class named as "SpriteGroups"
I have no ideas where is that coming from. I found no documentation …