Completely agreed with @mykyl66, couldn't say better =D>
Short list what I often use developing games in flash:
- masks, in some cases dynamic masks
- filters: blur, glow, shadows or combinations of those
I'm really missing filters in Gidero…
I was wondering same question some time ago. It would be very handy to have possibility to read / write pixel color. This feature would make possible to create awesome effects and custom filters.
@atilim Can we have that in roadmap, please?