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HubertRonald

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HubertRonald
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  • Oh! I can see it @SinisterSoft and yes @oleg you're right thanks for the tip
  • My channel too: https://www.youtube.com/channel/UCp8bA6p4rrcJaw4DFUHycTQ/videos
  • Hi folks! Updated my script! For more information, please read original post Cheers!
  • Now it supports anchor point and scale for texture here a sample: local uiGradient = require "uiGradient" local g = uiGradient.new() local conf={ color = {0xee4035, 0xf37736, 0xfdf498, 0x7bc043, 0x0392cf}, --alpha = {.5, .7, .3, .2, .4}, --effect…
  • Excellent advice!!! @keszegh I believe I go it!!! I was making it: TextureVertexArray = MeshVertexArray I can start with the coding and extend the functionality of my script before uploading it to the github Thanks!!
  • thank for your reply @keszegh In fact, I use reciprocal method local textureCoodinates={0, 0, 100, 0, 0, 100} Mesh:setTextureCoordinateArray(unpack(textureCoordinates)) When define anchor point for the texture all fine (still i don't upload this f…
  • Here another little sample local uiGradient = require "uiGradient" local g = uiGradient.new() local conf={ color = {0xee4035, 0xf37736, 0xfdf498, 0x7bc043, 0x0392cf}, anchor = {0, 0}, dimension = {_WD,_HD}, position = {0,0}, text…
  • @Apollo you can try it: myPixel = Pixel.new(0x000000, 1, 300, 300) myPixel:setColor(0x8e44ad,1, 0xf1c40f,1) stage:addChild(myPixel) ok but if you use texture myPixel:setTexture(Texture.new("pexels-photo-89432.png")) your canvas is bl…
  • @Apollo14 yes the idea is extend it When I'll get some time I'm going to make regular polygons here some approximation of my mind: 2---3 / \ / \ 7 --- 1 --- 4 \ / \ / 6---5 -- six triangules ------------ Index Arr…
  • I'm sorry @snooks but the problem with liquidFun currently it's when you want to integrate it with camera... it doesn't work Here I posted this problem: http://giderosmobile.com/forum/discussion/7061/liquid-fun#Item_2 So I haven't took this matter…
  • Quick question: if it uses REST api (UrlLoader), why does it require luasocket for ? and also @SinisterSoft doesn't use LuaSec function xtralifeCall(call) return "
  • Yes all icons are in 24dp in the script index.js you might change 24 to 36 or 48 On the other hand I've compared between https://github.com/Templarian/MaterialDesign and https://material.io/icons/ and you are right there are not all the icons that g…
  • Well, If I'll try this may happen much later 'cos my cpp knowdelege are minimal (a lot time without write in this programing language) , added to the above never I've tried the Lua C API so I couldn't give you a certain end date. On the other hand…
  • Ok review some information here Event.BEGIN_CONTACT_PARTICLE and here too see lines from 346 to 422 I Tried the next code require "box2d" application:setScaleMode("letterbox") application:setOrientation(application.LANDSCAPE_LEFT) application:se…
  • Spanish is now in already. Ok but Is "Spanish" from Spain or SouthAmerica? 'cos pronunciation and grammar is different for these two target market
  • Hi @SinisterSoft I can translate your description to Spanish this weekend
  • It's the only information I am experimenting with LiquidFun and once I am sure of how to use it I can do some tutorial or collaborate with the documentation of this tool if someone can check my English. I've problem when I want to use camera wi…
  • There is a conference with respect to this theme Taking Tim Caswell's Words: Nobody can deny the immense popularity of the Node.JS platform. But being one of the original node contributors, I've often asked myself: Why not lua? Comparing VMs, L…
  • Once balanced I comment out the print statement and I then know that garbage collection won't cause any sudden drops in the frame rate. Nice suggestion @SinisterSoft I'm going to use your method in my future apps or updates
  • Hi @Yan Are you using sceneManager Class??? 'Cos when you change scene it destroy scene, so if some variables or functions aren't inside function class like a local or "self." ... it can cause memory leaks and yes like you saids Event increase your…
  • @pie It's amazing! Right now I need this feature in tilemap. You have saved my day
  • I don't know if you need this exactly hiThere = function (msg) return tostring(msg) end local g='hiThere' print(assert(loadstring('return '..g..'(...)'))("Hello World!")) -- print: Hello World! @saeys you can see this link with more information…
  • @snook it looks interesting I believe that development a widget with the concept Material Design, It could be a great feature for Gideros about all in business, social or educational app development. Honestly, I think about it, but currently I ha…
  • Nice video @keszegh also I had updated the last description (than I've posted for you) on the page kenney to better explain the idea
  • Yes @antix, it theme "It's a feature, not a bug!" was very difficult after three hours I knew then make
  • Hi @keszegh ah! yes maybe narrative is not very clear but idea is we need recycle because as humans that is us, we contaminate our planet (terrible mistake) but after, you listen people to say "I recycle because I love our planet" so that question …
  • Hi @hgy29 thanks for suggestion I didn't know about uploading html5 file (it was new for me)... but really easy with Gideros I only had changed gideros.hmtl for index.html and thats all!!! Here I leave you the Link https://liasoft.itch.io/foul-job
  • Like a Sponge!
  • in the case b2.ParticleSystem.FLAG_WALL = 4 you can check Examples Projects: Particles systems on Gideros Studio and change flags value to "4" for blue liquid local shape1 = b2.PolygonShape.new() shape1:setAsBox(200, 50) local shape2 = b2.PolygonS…
  • yep! it's very quickly but you must have in consideration another parameters. Here I leave you a little code require "box2d" application:setScaleMode("letterbox") application:setOrientation(application.LANDSCAPE_LEFT) application:setLogicalDimens…