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jumpjack

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jumpjack
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  • can I use this density feature to have different buoyancies for different objects immersed in a box2d/liquidfun fluid?
  • is it possible to have two liquids with different densities, to simulate oil floating over water?
    in Foul Job Comment by jumpjack August 6
  • @jumpjack To make a basic emitter in Lua you can do something like this... Thanks for the code, I extended it a little to have a "general purpose faucet": require "box2d" application:setScaleMode("letterbox"); application:setOrientation(applica…
  • isn't a particle automatically removed once it gets off the screen?
  • Ok now I just have to figure out how to make bodies visible... http://giderosmobile.com/code/BBuMB8hXPyFX278DYslZsy1wRmqEBP2u Apart from this, does anybody know if I can set "buoyancy level", or "weight", or how they call it, of different particles…
  • The Particles demo alone, in the emulator: http://giderosmobile.com/code/8WTfPOZfIgo7MzCON638yWVZElLzfWZv
  • Found LUA source of the particle example, in this folder: gideros-master\samplecode\Physics\Particles (sorry, can't post links yet) I attach the LUA file. To test it online in the "emulator" you must remove the reference to the texture image: ps1:s…
  • I understand correctly?- -you want to port the game from JS to gideros? yes
  • I don't know LUA, so if I could find a full version of Liquidfun it would be better than starting from scratch learning a new language. I am confused. Gideros is LUA based, so if you are looking for a liquidfun implementation for another language, I…
  • I don't know LUA, so if I could find a full version of Liquidfun it would be better than starting from scratch learning a new language. Do you know how I can fix Liquidfun inside Giderors distribution to get Faucet example working?